Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game description of enrage doesn't explicitly say that enrage works on melee weapons only. I simply believed that it does work only on melee.
Then my ranger needs 10 strength to be able to activate it successfully. She is already at 8, Encourage gives + 1, almost there.
It does not stack with Oath of desecration I read somewhere.
The wiki says Melee is required[divinity.wikia.com]. Nothing more, nothing less.
But the numbers say otherwise (it's the line just above Rage). Well there are high enough nevertheless.
https://steamcommunity.com/sharedfiles/filedetails/?id=1429768296
good thread we got here. I was roling an archer and I find your tips for the class very useful to venture on tactician mode.
Are you going to go the mass-slow-bully-buffed-aoe-of-hell ranger route? Haven't tried it, still I'm interested in any return of experience with it. You just need a mage to advance and cast a (powerful enough) Mass-slow before using max buffed Rain of Arrows (Rage[ranger] + Power stance[ranger] + Oath[other - tank is fine]). On the paper, it looks absolutely badass and probably destroys all ennemies in one attack (on your first turn). My guess is it will deal about 3700 damage per ennemy, armor and resist deduced, at level 22 with last crafted weapon.
Good day.
your ranger route looks epic, I want to try it and the other tips you mentioned in your comments. Do you think I should lvl up STR asap for a better armor and the rage buff or go for DEX early on and wait to get some gear bonuses?
Once I experimented with 4 mages. Too boring. Then with 4 warriors, too strong and too boring...like an avalanche, shortest fights ever just 2-3 turns. Only then I decided to try them all in one team and that is my current gameplay at level 15 by now.
good point. I plan on running a badass ranger and a witch-mage. Compensate the lack of an initial tanker by CCing with summons. And if the team doesn't work make some tweaks with that cheatengine rar.
edit: keeping the same amount of points
Leadership. Take leadership on some of the characters. If you start first in combat you have won the battle already. I always go with leadership in the party and save myself trouble. I even raise Leadership on the ranger to back-up Madora.
I have seen guides on rangers which probably make the ranger very powerful but they all make no sense to me. Like giving magic to the ranger. I don't get it, the ranger has one one job only - to shoot arrows and I don't see a ranger casting buffs or spells.
Some say that ranger's biggest asset are the CC arrows themselves. Granted. But in my play I very rarely use them. Because the other 3 party members all have CC abilities as their primary and it turns out to be enough. Now if you have a weak CC party, then the ranger's arrows will matter more I guess. Arrow don't scale so effect is not guaranteed, a risky business to assign major CC to a ranger only.
1) your ranger won't pump PER. In this case, pump STR up to the minimum requirement for Rage (STR 10) instead of PER. It's a safe route but need another guy to take care of the spotting thing (thief seems the best for this due to ability points on other builds - especially the tank requires a balanced amount of abilities to be efficient so keep him PER-free at all cost)
2) ranger with PER and STR. You need to carefully balance both and raise DEX enough for the crafted bow requirement (beware it's quite high compared to traded and loot bows). You need to pump +DEX, +PER and +STR items asap. Tourmented soul can add +2 STR/+2 STR to your bow. This is handy considering the attribute requirements. I would suggest you do it in two steps: first you raise your PER and DEX to requirements, DEX being more important than PER. At level 12 you start raising STR as well up to the requirement. You'll end up with attributes close to the one of my screenshot after respecing. Then invest in Mans-at-arm up to Rage. It will cost 3 ability points, 6 is safer for the 2 AP point for Rage. But you'll have Adrenaline from the Scroundrel skill tree to cope with the AP need if necessary (this ranger is a one-shot killer so get the maximum AP during the turn you are going to unleash hell on your ennemies, that is the first one if done correctly, and then take a turn of respite)
DEX is more useful to ranger. Belhead brought it to attention here before, that each point of DEX increases damage by 5 %. Certainly a bow is dex-dependent weapon and benefits from higher dexterity.
Perception also benefits rangers indirectly by improving their hit chance over distance with a bow. Makes perfect sense to make a ranger the main trap spotter. Rogue can be alternative spotter too mainly because rogues don't require too much dex as their backstabs are automatic criticals. Yes more dex will give the 5% boost to daggers too but rogues already highly benefit from backstabbing. Rather put those scarcity attributes to constitution and speed and strength to make the rogue more durable and frontliner, in fact dual spec him into rogue-warrior. Leave the ranger be the spotter. The rogue is already highly in deficit of attribute points he has to be allocating to 3 branches but the reward is highly versatile rogue.
ty for the advice. To compensate for the missing PER, I took a +2 perception bonus on the ranger. Which also adds to the 'burn eyes' skill of the witch. Do you think scoundrel's sneak can be useful for this team?