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I think a lot of the writing in the Cyseal is great, although some of the voice actors in the market annoy me immensely (on this point I agree that they sound like they were in a recording booth and had no idea what they were doing). I absolutely can't stand the woman who keeps telling me about "potions to entussle you" and my "tard eye." On the other hand, I love Arhu and the Captain of the Guards who sarcastically insults your characters every time you go to see him.
Does the writing get better? Well, IMO yes and no. The rest of the game doesn't have any characters who are anywhere near as annoying as the ones in the Cyseal market. But the whole game does have characters with flamboyant & verbose dialogues (which I think is great...but you don't).
Writing of so many dialogues are riddled with metaphores IN EVERY SENTENCE.
I ask what someone thinks of the undead situation and in reply I get some garbage text a politician would say. You read and read and then you stop for a second and realise you even forgot what was the topic of discussion.
Indeed I think verbosity for verbosity's sake is a plague. And immersiveness when an Innkeep uses words an academic person would use, sure. I have a feeling that half the town has been drugged to hell. They are under siege from all sides and they seem to be merry as fuck.
I'm not sure why you are "reading" so much, given that all the lines are fully voice-acted. You don't have to read anything except for the brief response choices. You could just listen to the rest.
I think it's not just verbosity for verbosity's sake. When I compare the average dialogue in DOS:EE to the average dialogue in any Bethesda game, DOS:EE is masterpiece theatre compared to that. Bethesda games are not verbose at all...and also, their characters are mind-numbingly shallow, generic, interchangeable, personality-less and boring.
I'd rather have the interesting flavor of DOS:EE, even if it's overdone sometimes, than the bland nothingburger characters of Bethesda games who are less fun to interact with than watching paint dry.
As for the residents of Cyseal being merry: I got the impression that that is the case because they have the town well-fortified and they keep the residents who are inside the walls 100% safe at all times. AFAIK, the regular residents don't ever leave (only the guards do...and sometimes foolish adventurers who do so at their own risk), therefore the residents don't have to worry about the threats beyond the walls. Plus, they are happy because they are in the only safe/civilized spot left in the human world.
I reckon folks who understand this have long moved on to DoS2 or other games anyway, but I knew that there is something wrong with DoS1 writing, good thing I was not the only one feeling that way.