Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Ragnaman Apr 12, 2018 @ 1:44pm
Is it just me or every dialogue is too riddled with useless amount of words
I can respect the wish to have a rich piece of literature, but ffs how it gets annoying when every single encounter feels like reading Nietzsche, Shakespeare or Lovecraft.

I can understand when there is one or two characters that are worldly and rich in vocabulary, but when a WHOLE BLOODY TOWN is riddled with these trolls for metaphors it gets on ones nerves.

The voice acting also feels very disconnected from the world. Feels like that script has been given to isolated people in their booths who have no idea what kind of characters they are voicing and what are their surroundings and life.

At least the 2 main protagonists so far show signs of them being written by a human with reasonable dialogue.

Does the writing/story/voice acting get better after Cyseal ?
Last edited by Ragnaman; Apr 12, 2018 @ 1:59pm
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Dragon Apr 13, 2018 @ 12:39am 
I don't agree with the premise that the flourishes of words are "useless." IMO they add richness, depth, immersiveness, and uniqueness to the characters. I love them.

I think a lot of the writing in the Cyseal is great, although some of the voice actors in the market annoy me immensely (on this point I agree that they sound like they were in a recording booth and had no idea what they were doing). I absolutely can't stand the woman who keeps telling me about "potions to entussle you" and my "tard eye." On the other hand, I love Arhu and the Captain of the Guards who sarcastically insults your characters every time you go to see him.

Does the writing get better? Well, IMO yes and no. The rest of the game doesn't have any characters who are anywhere near as annoying as the ones in the Cyseal market. But the whole game does have characters with flamboyant & verbose dialogues (which I think is great...but you don't).
Last edited by Dragon; Apr 13, 2018 @ 12:56am
Ragnaman Apr 13, 2018 @ 2:02am 
Zixzax, Everyone from Cyseal Inn, The old elf assasin, Voice acting is utter cancer.

Writing of so many dialogues are riddled with metaphores IN EVERY SENTENCE.

I ask what someone thinks of the undead situation and in reply I get some garbage text a politician would say. You read and read and then you stop for a second and realise you even forgot what was the topic of discussion.

Indeed I think verbosity for verbosity's sake is a plague. And immersiveness when an Innkeep uses words an academic person would use, sure. I have a feeling that half the town has been drugged to hell. They are under siege from all sides and they seem to be merry as fuck.
Last edited by Ragnaman; Apr 14, 2018 @ 10:30am
Dragon Apr 13, 2018 @ 2:22am 
I love Zixzax's voice, I think it's immaculate and definitely one of the best voice actors I've ever heard. Although I've seen other people complain about him on this board too. I guess it's a matter of opinion.

I'm not sure why you are "reading" so much, given that all the lines are fully voice-acted. You don't have to read anything except for the brief response choices. You could just listen to the rest.

I think it's not just verbosity for verbosity's sake. When I compare the average dialogue in DOS:EE to the average dialogue in any Bethesda game, DOS:EE is masterpiece theatre compared to that. Bethesda games are not verbose at all...and also, their characters are mind-numbingly shallow, generic, interchangeable, personality-less and boring.

I'd rather have the interesting flavor of DOS:EE, even if it's overdone sometimes, than the bland nothingburger characters of Bethesda games who are less fun to interact with than watching paint dry.

As for the residents of Cyseal being merry: I got the impression that that is the case because they have the town well-fortified and they keep the residents who are inside the walls 100% safe at all times. AFAIK, the regular residents don't ever leave (only the guards do...and sometimes foolish adventurers who do so at their own risk), therefore the residents don't have to worry about the threats beyond the walls. Plus, they are happy because they are in the only safe/civilized spot left in the human world.
Last edited by Dragon; Apr 13, 2018 @ 2:24am
Lolling_Chris Apr 13, 2018 @ 9:42am 
I got the same feeling with you when I first interact with Cyseal's folks...
Lolling_Chris Apr 13, 2018 @ 9:45am 
I believe the full voice over was done in the enhanced version, so it's possible that the V.Os are not recorded exquisitely for common NPCs.
v0 Apr 13, 2018 @ 1:54pm 
imo full fledged dialog's necessary in game where you're supposed to deduce your own clues. if you limit dialog to just what's needed to finish game it becomes intellectually far more boring.
Ragnaman Apr 13, 2018 @ 3:34pm 
Yet somehow Dark Souls games manage to have a rich lore with the fewest amount of dialogue.

I reckon folks who understand this have long moved on to DoS2 or other games anyway, but I knew that there is something wrong with DoS1 writing, good thing I was not the only one feeling that way.
Dragon Apr 13, 2018 @ 10:22pm 
I wouldn't agree that Dark Souls has "rich lore." Other than good twitch combat and pretty environments & monsters, Dark Souls has nothing else going for it and is an empty husk of a game. DOS 1's characters & story have vastly more depth than do the characters & story in any Dark Souls game.
Last edited by Dragon; Apr 13, 2018 @ 10:34pm
Ragnaman Feb 27, 2021 @ 3:20pm 
Its funny to find my own thread years later because of same issue. Now the voice acting has been improved a lot in Enhanced Edition, great job there.
Last edited by Ragnaman; Feb 27, 2021 @ 6:41pm
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Date Posted: Apr 12, 2018 @ 1:44pm
Posts: 9