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Multiplayer is the same campaign as single player, host can save & load.
Both parties need their own copy of the game for multiplayer (while local co-op split screen one PC, one copy, 2 players). Game room can be located by anyone, friends only, local, or Host Code.
Coop requires similar availability and compatibility for gaming time. Best pair is with a close member or good friend to share the LONG LONG hours with (if you're planning to win).
Divinity Original Sin (DOS) supports only 2 players for multiplayer, while DOS-2 supports 4 and each person [can] create their own character [in the beginning during character creation]. [Without added mods of course.]
DOS 2 multiplayer doesn't allow each person to create their own character unless all the players are all together at the same time during the character creation screen at the original time when the host makes the game for the first time.
Otherwise, every player has to use the characters that the host player made and that non-host player(s) didn't.
That stuff is the same in DOS 1 and also DOS 2. DOS 2 is no better in the regard of forcing all the other players to use host-created characters in most situations (but the quoted statement makes it sound as if DOS 2 is better in that regard).
In other words, you can't, for example, take your own characters from your own game and then join another person's game with them, neither in DOS 1, nor in DOS 2 either.
That depends, what time do you usually play at?
I guess that the character you created online in somebody's game will be saved in their game and he can play with it as if he created himself?
Yes. The host has the save file and he decides which characters you can control.