Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Completely sus. Don't care if someone "can confirm." This is sus as all hell. 1. That's way too much of a sequence break 2. Leandra popping up and talking is part of why the spell + getting the blood (so that spell actually works...) even becomes a topic 3. by the time you've played up to getting her vial of blood there's no reason loot wise to go back. I suppose if this actually worked you'd HAVE to to advance the questline, but then, this sounds like BS to begin with.
The teleport is really strict/tricky. The range of the zone you have to get to, inorder to avoid the trigger, is quite far. I don't remember if I ever got through with teleport spell. The best and furthest method to teleport is by throwing/telekinesis the pyramid, which I use... I think (=.=)
I didn't notice any difference or didn't see any reason to come back to trigger the lava. Quest lines don't work that way with this game, and the scene only gives lore. So if you want to come back, great! If not or players forgot to, nothing happens.