Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

View Stats:
ironwall Jan 1, 2017 @ 11:25am
Problem with aura of void
Hi, I have a rather big trouble with some enemys. They have aura of void which turn them completly invulnerable for normal damage. Yes, I know, tenebrium weapons, but here is problem. I have lone wolfs heros, both purely mages on XCBags mode (infinity uses of staff bolt). It's possible for me to fight with bastards with such team, or I must use Moloch and redo them?
< >
Showing 1-6 of 6 comments
Theinvoker Jan 1, 2017 @ 1:55pm 
you need to create a speel that makes them vulnerable. Follow the story,and you will get it
rn_archl0rd Jan 1, 2017 @ 7:46pm 
Are you getting the void aura in the early part of the game, before getting to Sacred Stone, or after in Phantom Forest? In the early part it is usually created by wards or crystals in the area and destroying them kills the aura. Later the spell mentioned above works on the Death Knights but not the sentinels.
ironwall Jan 1, 2017 @ 11:05pm 
I found them in Luculla Forest. Already found Sacred Stone. Have the spell for Death Knights, but without blood. Thx for help.
FrauBlake Jan 3, 2017 @ 5:53pm 
Death Knight Bane spell helps against Invulnerability, NOT Void Aura, and only against Death Knights' Invulnerability. (There are no other enemies that use Invulnerability though.)
Tenebrium weapons do absolutely nothing to enemies with Invlnerability or Void Aura, don't know where this myth comes from. Tenebrium is only another form of damage, internally called 'shadow damage'. The reason tenebrium weapons are required at exactly one single spot in Luculla is, that this blood stone is immune to any damage type except shadow damage. Maybe this special behaviour in one single encounter is the origin of the 'Tenebrium myth'.

For Void Aura, you just have to wait until it wears off (e.g. Maradino's Ghost or the Leandra Endgame Fight) or the items providing the aura are destroyed (Braccus Rex) or avoid the mobs with it altogether (the Void Demons in Northern Luculla are the only ones which have an unlimited Void Aura. Even the engine might not be able to kill them because the story scripts do a RemoveBoost call before doing the KillMob call, but I've never tested that.)

You are not supposed to fight the Void Demons in Northern Luculla at all, you're supposed to find a different way to reach the blood stone.

a) kill the shepherd and the void rams on the end of the left path will go out of combat, b) use invisibility to bypass the demons in the middle path, c) clear the surface on the lava path with Tornado and teleport your way through or use the pyramids. If you use XC_Bags, you should have Featherfall for a non-damaging teleport. Major Invis potions have a duration of 15 turns but Walk in Shadows should last long enough to be able to bypass the demons. Use the pyramids to teleport the rest of the party to the sneaker after he/she has reached the blood stone ... if you use the 'bypass the demons method', otherwise you will not split the party.
Last edited by FrauBlake; Jan 3, 2017 @ 6:02pm
ironwall Jan 4, 2017 @ 2:00pm 
Thank you for your exhausting answer FrauBlake. It's really helped.
Alexis Texas Jan 11, 2019 @ 11:34am 
Btw here are some options for those who didn't know. If you encounter all 9 Demons with one characters and encounter 6 Rams with another character and you take your 3rd one who has the Tenebrium damage (he must stay out of combat) destroys the Blood Stone instead of getting 7200 exp you will get 88800 exp
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 1, 2017 @ 11:25am
Posts: 6