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Tenebrium weapons do absolutely nothing to enemies with Invlnerability or Void Aura, don't know where this myth comes from. Tenebrium is only another form of damage, internally called 'shadow damage'. The reason tenebrium weapons are required at exactly one single spot in Luculla is, that this blood stone is immune to any damage type except shadow damage. Maybe this special behaviour in one single encounter is the origin of the 'Tenebrium myth'.
For Void Aura, you just have to wait until it wears off (e.g. Maradino's Ghost or the Leandra Endgame Fight) or the items providing the aura are destroyed (Braccus Rex) or avoid the mobs with it altogether (the Void Demons in Northern Luculla are the only ones which have an unlimited Void Aura. Even the engine might not be able to kill them because the story scripts do a RemoveBoost call before doing the KillMob call, but I've never tested that.)
You are not supposed to fight the Void Demons in Northern Luculla at all, you're supposed to find a different way to reach the blood stone.
a) kill the shepherd and the void rams on the end of the left path will go out of combat, b) use invisibility to bypass the demons in the middle path, c) clear the surface on the lava path with Tornado and teleport your way through or use the pyramids. If you use XC_Bags, you should have Featherfall for a non-damaging teleport. Major Invis potions have a duration of 15 turns but Walk in Shadows should last long enough to be able to bypass the demons. Use the pyramids to teleport the rest of the party to the sneaker after he/she has reached the blood stone ... if you use the 'bypass the demons method', otherwise you will not split the party.