Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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rlennon Dec 22, 2016 @ 4:42am
What companions are best for my Source Hunters
This is my first go around with the game, and I am loving it so far. I started with a tank (2h), and a wizard (Water and Fire). Which companions are the best compliment for my starting two? At first, I thought Bairdotr and Wulgraff. However, reading other articles on the game state that they are they are normally the bottom two of the four.

I could have Jahan be a second wizard (Witchcraft, Aerothauge) to balance my wizard. I like that Wulgraff can be my rogue in the early game. If Bairdotr is really as bad as people say, who else could I use as a ranger? I could try and make my Source Hunter Tank into a Ranger? And keep Madora around for tank duty.

I am still early in the game, maybe about ten hours in.

Rob
Last edited by rlennon; Dec 22, 2016 @ 4:57am
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Bullett00th Dec 22, 2016 @ 5:36am 
Wulgraff is amazing, get him.

Bairdotr I've only used for a couple of hours and maybe she gets better later on but so far she was a waste of time.

Jahan is a beast of a mage, but do keep in mind that you can't do deals with demons or he will leave your party.
I'd recommend getting him and concentrate on Air magic since your main wizard has Water.
Jahan doesn't have Witchcraft as far as I know though but you can spec him that way.


I'm playing with a friend and our party is as follows:

-Cleric (tank/healer)
-Enchanter (Geo/Fire with a bit of witchcraft to summon spider)
-Wulgraff
-Jahan


We're unstoppable, no need for a ranger)
Last edited by Bullett00th; Dec 22, 2016 @ 5:37am
Theinvoker Dec 22, 2016 @ 7:05am 
Baridotr (anyranger) has nice master abilities. Hail of arrows does good Aoe damae and also the cone ability can be used to do the best damage of the game to a single target.
If you go at melee distance the enemy will take every arrow and the damage is huge
Special arrows are nice too.
Chrest Dec 22, 2016 @ 3:44pm 
All companions are good. Even if you think some points might be wasted for the build you could have in mind, it is overall a minor problem.

Scoundrels are worst than other class, and Wolgraff is built toward that archetype, so he's probably the worst of them all.
Bullett00th Dec 23, 2016 @ 5:51am 
Originally posted by Chrest:
Scoundrels are worst than other class, and Wolgraff is built toward that archetype, so he's probably the worst of them all.
Unless you have a dedicated rogue as one of your main characters, I have no idea how you can say he's bad, let alone the worst.

With proper skill point investment the guy can hasten, go invisible and move across the battlefield in one turn, all while saving points for the next one to do some very nasty backstabs and inflict bleeding.
He can also learn a skill that allows him to COMPLETELY ignore surface damage for quite a few turns, making him immune to walking on fire, ice, poison puddles and electrified water. He's insanely useful.
Ssenkrad_II Dec 23, 2016 @ 11:52am 
http://steamcommunity.com/sharedfiles/filedetails/?id=607492091

I wrote this guide and the "overview" in it with threads like this in mind...
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Date Posted: Dec 22, 2016 @ 4:42am
Posts: 5