Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Icedfate Dec 9, 2017 @ 10:37pm
main characters argue with each other...
I'm just wondering about this feature.

sure, it's amusing, since I'm in control of both characters, I can make one say one thing and make the other one disagree and then they get into an argument and play paper rock scissors with each other.

but...is there a point to this? considering I have full control of what they both say and do, why would I make them argue? like, if ultimately, what I wanted to do was let the orc live, why would I have one of my characters say "let her live!" and the other one says "No! we must kill her!" only to have them argue and let the orc live anyway?

is it just for flavor and fun or is there a deeper purpose?
Last edited by Icedfate; Dec 9, 2017 @ 10:38pm
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In some cases, you can push your characters' personalities in different directions by having them disagree with each other. Eventually they'll develop different traits that they get different bonuses from. For example, right now I try to have one of my characters make Pragmatic choices, to give him a bonus to Crafting, and the other make Romantic choices, to give her a bonus to Lucky Charm.
Stardust Dec 10, 2017 @ 4:30am 
I think it's mostly there für the multiplayer.
Finrod Dec 10, 2017 @ 6:46am 
The choices give them some bonus.
One of them can be:
More damage when backstabbing
inmune to fear
+1 to an ability
...

Usually, I 'll have the mage make the Good choices and the rogue the evil/bad choices. Then, with my friend, we agree what we want to do, usually the good thing, but the rogue gets their bonus
Last edited by Finrod; Dec 10, 2017 @ 6:46am
Icedfate Dec 10, 2017 @ 8:57am 
so, if you make them disagree, they can push their traits in opposite directions?
I had assumed that they both would end up going the same way, like choosing pragmatic would push them both that way.
I was also thinking maybe it was there if someone had trouble with the moral quandary, they could just be like, "yeah, let's have them argue and leave it up to random selection, that way I don't feel bad for picking one sick guy to save and letting the other one die.."

but I hadn't thought of the personality traits thing. I'm still unclear as to which choices cause each shift, so I'm just playing how I think I would play and have them both agree.
I also read somewhere that some of the a.i. settings for the second player, if I had set something other than loyal in the beginning, she would be making her own decisions and arguing with me more on her own, but because I took loyal, I can make her agree with everything I do if I want her to.
so yeah, I guess it does have a point then.
rn_archl0rd Dec 10, 2017 @ 9:07pm 
Traits and Their Benefits
Altruistic – Reputation +2
Egotistical – Bartering +1
Independent – Willpower +1
Obedient – Willpower bonus when leader in sight
Compassionate – Critical chance 3%
Heartless – 20% chance to hit bonus when backstabbing
Pragmatic – Crafting +1
Romantic – Lucky Charm +1
Righteous – Leadership +1
Renegade – Pickpocketing +1
Blunt – Immune to Charmed
Considerate- Charisma +1
Bold – Initiative +1
Cautious – Sneaking +1
Spiritual – Immune to Fear
Materialistic – Loremaster +1
Forgiving – Immune to Cursed
Vindictive – 20% bonus chance to hit on Attack of Opportunity

Icedfate Dec 10, 2017 @ 9:26pm 
yeah, I figured out what the traits do, the thing is that it's not always clear what trait you will get...if any, from each particular dialogue option, unless of course, I played through and know the game inside and out, or have some sort of in depth comprehensive guide open in front of me at all times. often, the dialogue catches me off guard, like I'm not expecting a speech challenge and I acidentlly have the wrong party member selected and suddenly i'm now locked into a speech challenge with 0 skill...
v0 Dec 11, 2017 @ 3:12am 
Originally posted by Femaiden:
yeah, I figured out what the traits do, the thing is that it's not always clear what trait you will get...if any, from each particular dialogue option, unless of course, I played through and know the game inside and out, or have some sort of in depth comprehensive guide open in front of me at all times. often, the dialogue catches me off guard, like I'm not expecting a speech challenge and I acidentlly have the wrong party member selected and suddenly i'm now locked into a speech challenge with 0 skill...

it's mainly clever mechanic to flesh out characters better. plus source of some fun. if you care for bonuses it can be hit and miss but you can just save and reload. once i realized what's going on i decided to keep my two player characters almost opposite of each other :)
Last edited by v0; Dec 11, 2017 @ 3:13am
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Date Posted: Dec 9, 2017 @ 10:37pm
Posts: 7