Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One of them can be:
More damage when backstabbing
inmune to fear
+1 to an ability
...
Usually, I 'll have the mage make the Good choices and the rogue the evil/bad choices. Then, with my friend, we agree what we want to do, usually the good thing, but the rogue gets their bonus
I had assumed that they both would end up going the same way, like choosing pragmatic would push them both that way.
I was also thinking maybe it was there if someone had trouble with the moral quandary, they could just be like, "yeah, let's have them argue and leave it up to random selection, that way I don't feel bad for picking one sick guy to save and letting the other one die.."
but I hadn't thought of the personality traits thing. I'm still unclear as to which choices cause each shift, so I'm just playing how I think I would play and have them both agree.
I also read somewhere that some of the a.i. settings for the second player, if I had set something other than loyal in the beginning, she would be making her own decisions and arguing with me more on her own, but because I took loyal, I can make her agree with everything I do if I want her to.
so yeah, I guess it does have a point then.
Altruistic – Reputation +2
Egotistical – Bartering +1
Independent – Willpower +1
Obedient – Willpower bonus when leader in sight
Compassionate – Critical chance 3%
Heartless – 20% chance to hit bonus when backstabbing
Pragmatic – Crafting +1
Romantic – Lucky Charm +1
Righteous – Leadership +1
Renegade – Pickpocketing +1
Blunt – Immune to Charmed
Considerate- Charisma +1
Bold – Initiative +1
Cautious – Sneaking +1
Spiritual – Immune to Fear
Materialistic – Loremaster +1
Forgiving – Immune to Cursed
Vindictive – 20% bonus chance to hit on Attack of Opportunity
it's mainly clever mechanic to flesh out characters better. plus source of some fun. if you care for bonuses it can be hit and miss but you can just save and reload. once i realized what's going on i decided to keep my two player characters almost opposite of each other :)