Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Gravedigger Sep 19, 2017 @ 6:55pm
Traits make roleplaying less enjoyable.
Really takes me out because the bonuses from traits are really good, but every 5 minutes I have to save during conversations because of it, and some decisions end up being the opposite of what I want.
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Captain Kain Sep 19, 2017 @ 8:34pm 
Just to look at it from another angle... but maybe you are missing something of the point. We might have this idea for how our character ought to be, but from the relative morality and perception of the world this team, those actions that might normally lead us to be seen as helpful might come across as prideful. Those bonuses and penalties you get are the consequence of your RP. They can be a curse that slows you down or a lesson to learn and master... how you choose to treat that in the RP context is up to you.

Just another way of lookin at it... I hope you find a way to enjoy rhe game, because it does have a lot of fun to offer. :)
rn_archl0rd Sep 20, 2017 @ 12:02am 
A reminder:

Traits and Their Benefits
Altruistic – Reputation +2
Egotistical – Bartering +1
Independent – Willpower +1
Obedient – Willpower bonus when leader in sight
Compassionate – Critical chance 3%
Heartless – 20% chance to hit bonus when backstabbing
Pragmatic – Crafting +1
Romantic – Lucky Charm +1
Righteous – Leadership +1
Renegade – Pickpocketing +1
Blunt – Immune to Charmed
Considerate- Charisma +1
Bold – Initiative +1
Cautious – Sneaking +1
Spiritual – Immune to Fear
Materialistic – Loremaster +1
Forgiving – Immune to Cursed
Vindictive – 20% bonus chance to hit on Attack of Opportunity
Finrod Sep 20, 2017 @ 12:43am 
What we do my friend and I, his mage is loyal and righteous, my rogue is heartless and vindicative and egoistical.
Then, at the scissors rock paper game, we decide the outcome we truly prefer for the playthrough
Smurf Sep 20, 2017 @ 4:19am 
I totally get where you're coming from. Sure, some people enjoy the experience from an RP perspective, but from a meaningful gameplay perspective it just feels completely trite and yet tedious at the same time depending on what your other main character acts like. Personally I feel like I can't get into the whole roleplay experience as well unless I'm playing with someone, so I'm one of the people who enjoy the game for its gameplay and play it for that first with roleplaying as a secondary thought.

And the problem that comes in because of it is that the traits end up being useless if I'm not careful. For pretty good example, I might want to aim for Blunt at some point. I finish some quest dialogue and reload just to scratch the itch my curiosity has bothered my mind with. In choosing the opposite option, it turns out there were twice as many Experience Points given. But it doesn't end there; my other main character now disagrees because it was the other choice and they aren't Loyal/No AI. So now I have to go through a dumb RPS with my other character or just let them have it their way, neither of which I feel are good in this game unless I'm having fun with another person.

A new player isn't going to figure that out the AI at first, otherwise that'd be a great counter-argument. But we still have the fact that there are times when the game decides it wants to reward you better one way and not the other, especially if it's something that goes against what you'd personally respond with. So a conversation to me sometimes translates to--

MC1: I want to gain immunity to fear and personally would pick this dialogue option, but this dumb quest wants me to be materialistic so that I actually get anything at all from it including experience. Well, I guess I want the immunit-

MC2: I DISAGREE! SHINY THINGS!


-or-


MC1: Okay, being altrusitic here. Let's just hope my comrade decides to be egotistical, since she's dealing with talking to vendors for the both of us. She's on the verge of becoming neutr-

MC2: I'll be altruistic, too. Just out of nowhere.

Me: WHY?! THERE'S NOT EVEN ANYTHING TO GAIN FROM BEING NEUTRAL! Okay, maybe it's my fault for picking Rascal at the start. I guess I'll change that later. But they really should've just renamed Rascal AI to Jerk.

--Point is, this makes things less enjoyable. In fact, having No AI for both is has still ended up working against me many times due to neutral happening on and off. I hope when I get to play the second game I find out that this kind of thing has been redone. The roleplaying dialogue itself is fine, but traits and dialogue choice results that give way more or way less experience are unfun if I'm playing by myself. I can still just try and deal with it, but it's a pretty big negative. :/ I'm sure I'll like the game anyway because gameplay's first, but it'd really be sour for me if this particular roleplaying issue hasn't changed.
Last edited by Smurf; Sep 20, 2017 @ 4:23am
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Date Posted: Sep 19, 2017 @ 6:55pm
Posts: 4