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I'm considering Glass Cannon. It lower my hp by half but gives me 4 action points... hmm...
far out man (increaes the range of your spells by 2 meters)
know it all (+1 intelligence)
stench (lowers the probability of getting attacked by melee opponents)
the other picks depend on the composition of your party
are you using grenades? then pick pinpoint and slingshot (requires one point each in man-at-arms and scoundrel, which is not bad because of the abilities winged feet and walk in shadows for the latter class and crushing fist and helping hand for the former)
glass cannon is nice to have, but then you need support by your other party members, because you are really squishy afterwards
pet pal for some quests and advice in difficult situations, again depending on your party
scientist if you are the crafter/blacksmith of your party
light stepper if you need better trap detection
other valuable talents could be what a rush (more ap when low on life), walk it off (lesser duration of negative status effects) or zombie, if you want to play a creepy guy and have some fun
are you planning on using companions?; if not lone wolf is a get-go from the start of the game
the party composition after the first three I recommended is what should determine your other talents but pick know it all, stench and far out man for sure as a wizard