Tales of Symphonia

Tales of Symphonia

View Stats:
Psypher Jan 15, 2016 @ 3:50pm
Changes from GC version
Since a lot of this page is negative speculation about FPS (And I understand why), I thought I'd list all the extra features that this version will have :D

-Additional attacks/spells that were not in the original. Regal especially is much stronger now.
-Two new 3v3 boss fights in the secret dungeon
-Multiple new costumes/titles
-Mystic Artes for the entire cast, not just Lloyd/Genis/Colette (Some characters get two)
-Some additional though unvoiced optional scenes
-The casino has actual working games now
-Some bosses use mystic artes on higher difficulties now
-The entire main cast returned to redub the new attacks. (PS3 had volume issues, hopefully it's better on PC)
Last edited by Psypher; Jan 15, 2016 @ 3:52pm
< >
Showing 1-9 of 9 comments
Z1gZak Jan 15, 2016 @ 3:56pm 
Finaly something useful :D
MightyKombat Jan 15, 2016 @ 4:14pm 
Most of the new additions originated in the Japan-only PS2 version. There's also a few new anime FMVs during story and one of the bonus bosses is considerably harder.
Great Duck Jan 15, 2016 @ 8:32pm 
What else is there...

- New costume for every cast member, and a second new costume courtesy of the PS3 version.
- PS3 version gave victory taunts and a few bits of in-battle dialouge white-on-black subtitle boxes you can't turn off. Not as distracting as people think they are but I would rather not have them.
- Skit boxes are animated in vein of later games.
- As Kombat mentioned, the final and super bosses get more mystics, the super now being immune to All-Divides so you cannot cut all damage dealt in half and tank him.
- The secret dungeon is longer to accomodate the extra bosses, which some seem to consider a bad thing.
- Presuming they survive the porting process, a few minor errors with text box rendering courtesy of the PS2.
Last edited by Great Duck; Jan 15, 2016 @ 8:32pm
Yuki Almasy Jan 15, 2016 @ 11:33pm 
Originally posted by Great Duck:
What else is there...

- New costume for every cast member, and a second new costume courtesy of the PS3 version.
- PS3 version gave victory taunts and a few bits of in-battle dialouge white-on-black subtitle boxes you can't turn off. Not as distracting as people think they are but I would rather not have them.
- Skit boxes are animated in vein of later games.
- As Kombat mentioned, the final and super bosses get more mystics, the super now being immune to All-Divides so you cannot cut all damage dealt in half and tank him.
- The secret dungeon is longer to accomodate the extra bosses, which some seem to consider a bad thing.
- Presuming they survive the porting process, a few minor errors with text box rendering courtesy of the PS2.

and you needed to mention the bad things because? most of that is miniscule
Mr. Manual Jan 16, 2016 @ 6:19am 
Originally posted by Ezekiel:
Originally posted by Great Duck:
What else is there...

- New costume for every cast member, and a second new costume courtesy of the PS3 version.
- PS3 version gave victory taunts and a few bits of in-battle dialouge white-on-black subtitle boxes you can't turn off. Not as distracting as people think they are but I would rather not have them.
- Skit boxes are animated in vein of later games.
- As Kombat mentioned, the final and super bosses get more mystics, the super now being immune to All-Divides so you cannot cut all damage dealt in half and tank him.
- The secret dungeon is longer to accomodate the extra bosses, which some seem to consider a bad thing.
- Presuming they survive the porting process, a few minor errors with text box rendering courtesy of the PS2.

and you needed to mention the bad things because? most of that is miniscule
So people can make a well-informed decision if they were curious about ALL the changes, not just the good stuff.
Great Duck Jan 16, 2016 @ 12:27pm 
Originally posted by Ezekiel:
and you needed to mention the bad things because? most of that is miniscule

They are are good to know, and list threads like these are all but asking for the nitty-gritty. It begs the question, who is this topic for?

For long-time fans who played the Gamecube version but know nothing about the rereleases? I would imagine they would like to know about the end-of-battle text boxes, minor aesthetic flubs that anyone who has played through the game several times is going to notice, and that some veteran Tales players find the revised bonus dungeon a bit overbearing. They may not mind it, I myself not expect mind it.

For the Steam newcomers, coming to the game off of their Zestiria pre-orders or just to see what the hype is about? Not so much, I admit; they have no frame of reference for design changes and will be taken aback by the old production values as a whole, but perhaps a handful of them, once they are knee-deep into the game enough to notice these things, might interested in knowing what is new and what is not.
Last edited by Great Duck; Jan 16, 2016 @ 5:23pm
Yuki Almasy Jan 16, 2016 @ 11:10pm 
Originally posted by Z1gZak:
Finaly something useful :D
pea

Originally posted by Great Duck:
Originally posted by Ezekiel:
and you needed to mention the bad things because? most of that is miniscule

They are are good to know, and list threads like these are all but asking for the nitty-gritty. It begs the question, who is this topic for?

For long-time fans who played the Gamecube version but know nothing about the rereleases? I would imagine they would like to know about the end-of-battle text boxes, minor aesthetic flubs that anyone who has played through the game several times is going to notice, and that some veteran Tales players find the revised bonus dungeon a bit overbearing. They may not mind it, I myself not expect mind it.

For the Steam newcomers, coming to the game off of their Zestiria pre-orders or just to see what the hype is about? Not so much, I admit; they have no frame of reference for design changes and will be taken aback by the old production values as a whole, but perhaps a handful of them, once they are knee-deep into the game enough to notice these things, might interested in knowing what is new and what is not.

people like him who want to hear the good thins about thegame. if that little stuff you put up keeps someone from wanting this, then they probably wouldn't haave bought it in the first place.
ROADKILL=FOX= Jan 21, 2016 @ 8:29pm 
(from the best of my memory) Gamecube version had superior framerate, superior resolution, had all around better sprites for items ingame, and the controls had 0 lag on the gamecube version while the PS3 version i know has considerable lag. framerate and lag were a big deal i noticed. Although there were some costumes added in the Playstation version, there are multiple cut costumes from the gamecube version. There were more costumes cut than gained when jumping from Gamecube to Playstation.
Psypher Jan 21, 2016 @ 9:47pm 
Originally posted by ShinyUmbreon0003000:
(from the best of my memory) Gamecube version had superior framerate, superior resolution, had all around better sprites for items ingame, and the controls had 0 lag on the gamecube version while the PS3 version i know has considerable lag. framerate and lag were a big deal i noticed. Although there were some costumes added in the Playstation version, there are multiple cut costumes from the gamecube version. There were more costumes cut than gained when jumping from Gamecube to Playstation.

I'm sorry, but NO costumes were cut. I did 3 playthroughs on the Playstation version and did not see any missing costumes...

I can vouch for all of these costumes being in it http://talesof.cyllya.com/tos/mhm/titles/index.html#costumes
Last edited by Psypher; Jan 21, 2016 @ 9:48pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jan 15, 2016 @ 3:50pm
Posts: 9