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asking constently for friends to let me last hit with blood letting/sneak attacks just feels awful
and with friends that take the game run slowly will result in me dying from hunger
The only reason i ever beat a run with vampire was by sheer virtue of my team
Remember each one weights 10, and is about as effective as an apple/cheese. Which is by no means a fun, or enjoyable pay off. I understand it shouldn't totally remove the challenge of the class, but it isn't rarity that urks me about it; it's the weight-to-consumption value it carries. It's such a horribly low pay off, that it makes it more tedious than not. Now, if it gave as much as bread, or perhaps even half of what meat gives you (better than cheese/apples, worse than meat), it would be fine.
Once you get 20, you're effectively lugging around steel armor which puts a dent in speed if the run is subpar, and all of this is just so you can use four vials of the stuff, to only use four a few minutes later, which isn't the funnest thing to constantly be doing.
I wouldn't say to 'up the spawn rate!' because then it'll just hit absurd weight values of 600, and you'll run into the problem I am raising, in full. Rather than tackle the spawn rate, I would say to tackle the amount of hunger it gives/the weight, make it weight 5 instead (so 20 weights 100 - var more sensible), or otherwise make it a better food item.
I wouldn't say the weight is a huge problem, given Accursed's strength, but if you 'up the rates', then it will become a problem, and it'll just be exchanging one issue for another effectively, but it's definitely the value of which it pays off.
Overall, my sentiment is not to raise how common it is (that kind of defeats the purpose of the class - to an extent, and leads to issue 2.), but to tackle issue 2 instead. Whether it's lowering the weight ( the lesser of the two options), or increasing the consumption value (the greater of the two it would seem), would work best.
the consumption rate is rather... dumb
where as my friends can lug around 13 fresh meat and still have about 8 by the end of the run..
That was my main repulse point on accursed personally; was just how horrible the food item actually was. I'd love the class tons of it had sensible food conversions, but overall I guess I'd have to see how Accursed human plays, since true accursed is a bit tedious due to the food situation. I understand it shouldn't be meat, but skinned, but it should be better - Cream pie perhaps?
However, I keep getting zapped to death by staff gnomes.
I think the bloodsetting spell needs to guarantee at least 1 blood vial on a backstab, with a chance for 2 since you're also doing a normal blood vial takedown method
I've had enemies drop 2 vials for literally no reason. Maybe a bug.
Otherwise, I pretty consistently get vials from backstabs. But its still really annoying when there's tons of skeletons and no rats early on.
I'd easily agree that its hunger drain needs to be slowed a little bit. I like the idea but its way too fast.
After playing accursed for so long, going back to normal food needs had me throwing up all over the place because Its SOOO much slower
I think the accursed class has much higher hunger rate than if you play a vampire - any other class
But I'm not positive it's AS slow as other races.
It doesnt matter how many you finish late game with, you can starve before you see a single living creature.
I FINISHED the game as a skeleton with 8 cloaks of magic reflection without ever dropping below half health and enough mana to self rez at least 4 times.
Literally changes nothing about the early game, the actual problem.
The kills your teammates get can totaly strip and starve you because they kill/charm the living creatures before you get any viles
My issue is not with single player play, it is when 2+ runs are involved