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As you saw the issues on your server end, then the client's data was not getting sent to you in time.
The playing for a long time is FPS impact more than the network lag (i.e wouldn't cause 8 minutes of delay)
I gave it some time and the issue is still occurring. Every time my friend and I play, this ends up happening. Relaunching the server will fix it for a little while, but it really sucks losing all your progress on a floor because your friend can suddenly no longer do anything. I've told my friend to host instead of me, but it still persists, but I'm the one with the delay issues instead of him. We're currently on the 25th floor (right after Herx) and I can't fight the shop keepers like I always do because it takes too long and I end up with lag so bad I can't do anything.
One thing I noticed is that the delay seemed to be worse when he hosted. Not only was the delay itself worse, but it also started much sooner. I bumped my friend and we decided to time how long it would take for him to get bumped on his end. We went 12 minutes and he never got bumped, but we got bored and quit so I can't say for sure how long the delay was. At least 12 minutes.
We tried your suggestions, disabling Steam multi-threading didn't seem to help at all. We tried using direct IP but it didn't work (though we were sorta fed up with the game at that point so we only gave it one try- we'll have to try it again tomorrow or something.)
Since I haven't seen anybody else with this issue, I'd imagine it's a problem with one of us. None of my other friends with Barony have time to play so I can't check.
Just had this problem last night, the game was working fine until we got to the 7th floor. I started having desync while everyone else was fine (playing in a 4 man party) and the game kept lagging behind, it fixed itself halfway through 7th floor until we went into the temple. There it kept desyning further and further, they were on the next floor while I was on the last floor. It was that bad, I don't know if this is a connection problem or hardware problem. One thing I do know is that I'm the only one with the race DLC while everyone else doesn't have that, is that what's causing it?
Okay, the weird thing is that before the dlc came out. This style of lag/desync never happened before it, its only affecting me now. However when I left the game one of my friends then got affected by it. So it started happening to another player after I left with it affecting me, just a strange bug of sorts then.
At the moment I don't have any leads why this is happening.. how many players in your multiplayer games did you guys have?
When we tested this, I was the host and we weren't having any delay issues yet. Should we wait til we have issues and try this again?
Edit: We both took screenshots because I wanted to compare them, I figured I'd add them here.
https://imgur.com/a/dq2dxak
It updates only whenever the frame rate dips below 60fps and says how long each module takes. Status/GUI spikes whenever you mouse over things for the first time so I'm inclined to look at the other modules.
In multiplayer the events2 timer doesn't work correctly so just ignore that one.
At 60fps the total time needs to be less than 16ms so I'm curious if your PC starts taking longer and longer between frames. Also post the log.txt of the machines when the lag starts happening with /debugtimers
/showfps displays current fps let me also know your typical fps values server and client