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To begin with, Primal is a somewhat melee-focused game where your ranged options are single-shot and only effective out to a relatively short distance. This change means you'll be engaging enemies closer in than in other iterations, which inherently means you're exposed to more damage and run a greater risk of dying. On top of that, a whiff is really punishing; if you go to throw a spear at somebody charging you, you can't pull another one out before they get there in most cases. Missing means eating an attack, and on higher difficulties, you are in twoshot range of even the bog-standard melee opponents.
On top of that, the beasts. Yes, you can get them working for you too, but they're very fast and you don't get a warning indicator that they've noticed you (you can see the icon on the minimap if you're on a lower difficulty tho). When I started my expert run after completing the game once, I was a little too big for my britches and wasn't paying attention as I moved through the starting area. A jaguar snuck up behind me and hit me once, which dropped me to the mercy 1 HP state. I turned around and clubbed it twice, but didn't have the damage to kill or scare off the jaguar before it was able to attack again and it killed me. That is how fast you can die, and while you won't see that insane damage output from most animals on lower difficulty, it only takes one bad encounter to end a run.
As for surprise enemies/bosses/etc in particular? Not bosses, no. You start all of those via a specific quest or fort capture and know what you're getting into.
What I'm really worried about are the powerful animals. Elder Mammoths, Sabertooths, Brown Bears, and Cave Bears are the big ones; they're stronger than just about everything you''ll have by the time you first meet one, which means they won't be scared off, and they do high enough damage that you might get killed before you can really react if one comes out of a bush at you. And on top of that, only the Sabertooth is afraid of fire; once you're in combat with the others, you win or you die because they're too fast to run from. If the terrain is open and your weapons aren't upgraded enough, you can essentially lose by default because you have no way of preventing the animal from doing damage to you and you simply don't have the damage to kill it faster than it kills you.
TLDR: the combat is inherently riskier than other far cry games, and especially in the early game you can get into nigh-unwinnable fights by aggroing certain animals. Unless you want to spend the whole early game (i.e. until you can ride a sabertooth) crouch walking across the map, I would advise against permadeath.
Just my opinion but i recommend , unless you can't handle many failures. dying after 10-15 hours of unlocking upgrades and missions can be shocking to say the least,lol
You will learn new strategies like walking away after using baits and avoid tougher animals early in the game. You are the prey and not a hero in this mode.
The probability of you dying in the first couple of attempts is close to 100% . Even with great skills . You can use the game mechanics to your advantage like restart a mission when close to death. People could see it as cheat but i don't.
Izila and their fire weapons can kill you the quickest when you think you're safe, and fire spreading even with reduced fire dmg skill. Also any predators like sabretooth ofc. Raise volume to hear them ahead
Permadeath is not specially difficult if you play normal difficulty and not survival.
First I had an unfortunate run-in with a bear, so I was then on my second chance - then I swam across a river, not realising that there were crocodiles! I didn't stand a chance, the last thing I saw was the inside of his throat.
So it's back to the beginning for me :)
Then I returned to the game and started anew on Second-chance perma-death, in survival mode.
It was like I was playing a different game.
Survival mode spiked the difficulty and made the game feel much more atmospheric and way more enjoyable, while throwing perma-death into the mix made almost every second of the game feel tense and consequential - just completely transformative .
Alas, at the 21 hour mark I was killed from behind by a sabertooth tiger, a devastating moment, but easily the most memorable death I’ve experienced in 35 years of gaming.
I mean I do generally ramp up difficulites and I love playing games like Skyrim and Fallout in survival mode, however perma death is a step too far for me :p