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3) Well. It will be enough one character with turret skill. All the characters should have pistol or rifle skill. Usually my characters have 1.Pistol or rifle skill. 2. Fist skill (reduces damage taken and increases HP, also gives HP regen at higher levels). 3. Some other useful skill: Trading, Repairing, Healing, Turret skill, Firefighting.
5) Right now, when the amount of skills are limited to 3, I think that there are a lot of skills much more useful than melee combat skill. Train driver skill is not the most needed skill also.
2) Probably not (not sure, but expecting no stacking as with Trader skill).
3) For combat good setup is 2 snipers (one with rifle, second with repeating rifle) and 3 with revolvers. Turret skill is overrated. On normal I've thought it's a must. On hard I had it but didn't use it (I had Combat Nun with this skill - she was far better as a sniper). In short - with good team you don't give a f* on turret reload time. Sometimes it's even easier to go to next, full Gatling than to reload.
Other useful are: skill for avoiding damage due too high speed in turns, fire extinguishing and skill for trading. Repairing and healing looks nice but are semi-useless in practice.
4) Main character should drink every agility and strength potion possible. You will quickly turn him into ♥♥♥♥♥♥♥ Robocop (stats over 40 in ~2 years), with ♥♥♥♥♥♥♥♥ of HP (400-500 or even higher), max throwing range with every explosive, etc. Just don't invest skill points in those stats, leave them for intelligence.
5) Focus on fighting efficiency. Hire best guards available (and fire low level guards), buy best weapons possible, stockpile explosives and medicines, buy every skill potion available.