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and the game saves at the start of every level, so if you quit, make sure it's at the start of a level.
This is sadly required as sort of an anti-cheat solution. People would simply retry/reload a level over and over just to get better scores on daily challenges / leaderboards.
That is designed to give the enemies the advantage, correct? So that they always get the first shot in an encounter (assuming the player is within their range)?
also some hazards and creatures would lose all challenge if we do add wait button (like the fire-pit rooms)