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BTW, ViM > EMACS. Discuss ;)
Probably too ambitious, but it would be nice to have more than one "mode" such as text insert mode, visual mode, and maybe even a command mode like UNIX' "ed."
At the very least, copy/paste and node switcher could use alternate options, which could be implemented easily if shortcuts are customizeable. That's a thing, right?
Btw, emacs is more powerful because it is written and customizable in emacs lisp, which is superior to vimscript. If you want, you can have vim-like controls and editing modes in emacs (with evil-mode). However, for this game that is not of help. I don't think that default emacs controls are "better" than vim controls. However, I am used to them so it would be nice to have them.
everything else is just a matter of taste (or un/ability to run viper)