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To test whether that is true, emerge a non-tiling window manager, re-login into it and try the game then. If it runs, it means that's the problem.
Why so difficult? Wouldn't starting the program on a different X-server work too?
However, I started steam (and only steam) on a fresh and clean X and it doesn't work either (steam starts, TIS-100 crashes).
$ cd ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib/
$ rm libstdc++.so*
$ ln -s /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.2/libstdc++.so.6.0.20 .
$ ln -s /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.2/libstdc++.so.6.0.20 libstdc++.so.6
$ ln -s /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.2/libstdc++.so.6.0.20 libstdc++.so
EDIT1: you might need to do that for the 32-bit path too (~/.steam/steam/ubuntu12_32/steam-runtime/i386/lib/). use /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.2/32/libstdc++.so.6.0.20 then
EDIT2: the path in the steam-beta changed to:
32: ~/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu
64: ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu