Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Infinifactory has a much more prominent story, not to mention being the best puzzle game I've ever played.
Also, you would probably need to reread everything after completing the game, things tend to be forgotten after hours of puzzle solving.
I didn't play other Zachtronic games, so I can't really tell you whether to get TIS or Infinifactory. What I know for sure is that this game will make you feel like a cool old-time hacker, programming on a tight memory and cycle budget.It forces you to optimize, not in the generic puzzle, but true code sense.
Anyway, the story is fine. It's not a story rich game, as in: you would not get 30 minutes of story per 1 hr of casual gameplay. Rather, you would fight tooth and nail 1 hr for 5 minutes of reading the story. People are really focused on the puzzles and that's why you wouldn't hear anything about the story.
Definitely buying both games. Looking forward to it!
Sounds like me! Others have also mentioned that the puzzle solutions are somewhat tight, as in there isn't too much leeway, and it makes me wonder how some people have hundreds of hours of play. I suppose I'll find out over winter break. xD
You can complete the puzzles somewhat easily (up to the later puzzles that is) and you can run single thread. But the fun is in refining the code, parallel processing, making it run quicker (less cycles). There is a lot of leeway, you can be lazy to experiment then work on bettering your code afterwards.
It's a very rewarding game, I'll even gift you a copy it's ~that~ good!