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I've finally unlocked all the remaining levels and have already read the statement for all of them (9 left to complete). I think the CHARACTER TERMINAL and IMAGE TEST PATTERN 3 will be the most annoying ones (not necessarily the hardest). Other than those, the remaining problems should be easy.
It's something you may come across and develop techniques for in later puzzles, but I went from a solution that was 1145/7/105 to 2118/5/64. I suppose I could post my newer solution...though there is something I do want to point out that is not obvious in my stats: In the less compact solution I only used one stack node. In the new one I used both. I've also done a lot of puzzling and have completed both this and Shenzhen I/O in between my initial solution and the new one (it's been months since I even gave it another shot and I wound up copying and pasting some old code and adjusting it).
Another interesting note between my two solutions: In my first solution I had the frequency's going from the highest value to the lowest. In my new solution it's lowest to highest.
Old:
http://steamcommunity.com/sharedfiles/filedetails/?id=881251700
New:
http://steamcommunity.com/sharedfiles/filedetails/?id=1285351206
I dunno how much you consider looking at different solutions spoiling yourself, but those are the two solutions in question.
Edit: You know, I'm not sure exactly how your numbers are flowing off the top of my head. In my solutions they work in a spiral of sorts in the first and a shuttle between the two nodes in the second., with the frequency's being checked and dumped out the right. An additional note of mine is that (and it's probably solvable with a bit of code in an extra node tbh) in the newer solution each sequence dums an additional -1 in the memory, meaning that if it was eer given too many sequences it would lock up. Of course, this never happens in practice.
Edit2: Having looked at your profile and stats I don't think you'll struggle too badly with what's left. I mean, you beat the first campaign after all. Having said that, I might have fuzzy memories of how tough some of the later puzzles were.
I would also like to add that character terminal is probably easier than the image test pattern 3. Image test pattern 3 (at least the way I did it) is a lot like my spacial path viewer, except you it's output is hardcoded, instead of adapting for variables you're given.
Interestingly enough, out of now 4 (it was 2 last night) solutions on my leaderboards, my solution with all nodes taking 15 instructions is the fastest.
This is obviously resurrecting an old thread, but I just wanted to thank you for your post. It took me, no joke, 2 weeks to solve sequence mode calculator.
I knew there had to be a simpler way to solve the puzzle; I just couldn't figure out how to spool and unspool the memory stacks.
After looking at your post, it all clicked. I knew I could use your technique to solve the prolonged sequence sorter, and I think I managed to solve it in 30 minutes, and it was pretty straightforward.
Edit: it also makes the T31 puzzle a breeze too.
Heh. I actually wound up changing my approach to not need all nodes in a second solution. It was slower of course, but it has to do with pulling a count in a stack and running from there.
Isn't T31 the RAM simulator? that one was fun, though I wouldn't mind having a solution that doesn't need to reset the reference point to "0" each time to find the right index. It's hard to do when you have limited instructions though.
Yeah, the T31 was the RAM simulator; I thought it was cool to design something so functional in the game.
I can imagine how to not have to reset to 0: saving the last position in the stack, subtracting that from the new index value, and then going either up or down depending if the difference is positive or negative. I'm spoiled by EXAPUNKS, though, because it would be much easier to program there than in TIS100.
Both games are great; SpaceChem may be old, but it feels just a fresh as any Zachtronics game.
still to go for me:
Sequence Mode Calculator - 11/23 - 2107/7/82
Dynamic Pattern Detector - 11/24 - 625/8/49 - ran first time
Sequence Gap Interpolator - 11/25 - 854/7/65
Prime Factor Calculator - 11/25 - 3682/10/111
Cheers.
Keep at it! You're almost there (and you've already finished the hardest puzzles).
Once you've fiinished the game and had a well deserved break, consider a game called Prime Mover. The problems you solve are extremely similar to TIS-100, but the gameplay is closer to SpaceChem.
The game starts simple, but it gets quite difficult, very quickly. In many ways, your toolset is more limited than even TIS-100's simple commands, though in other ways it's more flexible. I'm learning how crucial it is to compartmentalize every step in solving a problem.