Templar Battleforce

Templar Battleforce

Lhetre Mar 12, 2016 @ 4:59am
Secondary objectives
Main objective has a number of turns to be achieved and, if I understand well, gives you a 10% bonus. Secondary objectives are regions you should reach - I'm new to the game, this is what I have seen so far. I'm playing normal difficulty and so far it seems to me that I can either go straight for the main objective or try and reach the secondary objective, but not both.
I'm enjoying Battleforce, deep turn tactic games are so rare, but this need to be tough and unforgiving tends to be as motivating as a kick in the nuts for me. I don't want to learn every nook and cranny to appreciate a game, mostly because I play for short periods of time and not so often, so I prefer playing over reading thick guides.
I see devs very active and enjoying playing the game on "impossible" level, so I assume the game is getting harder and harder as devs become more experienced playing it.
So good game and kudos to the dedication of the devs, but please don't forget unexperienced players who will eventually become experienced.
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Showing 1-3 of 3 comments
mg979 Mar 12, 2016 @ 8:29am 
The game isn't that hard unless you play on ironman. In my own experience with the game, it is better to get secondary objectives and even to recruit max templars from tactical points, instead of completing the level 1 or 2 turns before.
The bonus you get when respecting the turn limit depends on how many turns are missing, and the total number of turns, it is variable. Short missions completed early can give you good bonus (even 20%), long missions aren't generally worth rushing especially if you're already near the turn limit. A 2% bonus isn't much, instead if you recruit at least 6 templars you gain 100+ XP for templars that would have got nothing, plus the XP from secondary objectives that are good for everybody.

Also, in many missions it isn't clear what will trigger exactly the end, so unless you know exactly how much time you have left and what you need to do, you risk to rush the mission for nothing, my advice is to take your time in every mission at least in your first playthrough, then you see which missions are worth rushing and which aren't (most aren't in my opinion). And try to have at least 6 templars at the end of each missions, so that all of your core squad gets the experience, it's always better than a tiny bonus.
Lhetre Mar 12, 2016 @ 11:23am 
I'll try and put your advice into practice, thank you.
CoryTrese  [developer] Mar 12, 2016 @ 1:44pm 
I am working on some improvements that will give you better visibility to the conditions that cause Victory on a level. I think this will come out with the "Confirm End Turn" feature requested today.
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Date Posted: Mar 12, 2016 @ 4:59am
Posts: 3