Immortal: Unchained

Immortal: Unchained

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What the f**k is up with Veridian?
I can't make any headway in this area. The spaces between the obelisks are so huge and all these f**king trash mobs keep taking me out. I can count on my hand the amount of times I have upgraded my skills because I keep loosing my upgrade points because I am unable to get to my last location because there is always something diving out at me in triplicate or shooting at me from six cliffs in the distance which oddly enough I can't do any damage too by firing at them from the same distance until I am within range yet they can shave off half my health in a second...how is that fair? Honestly, it feels like I am going round and round in circles accomplishing nothing.

Dark Souls is like a walk in the park compared to this. I completed Dark Souls 1, 3 and Bloodborne without much hassle, in fact I breezed through Bloodborne with my only real challenge coming from the Orphan of Kos (where I was stuck for a lot longer than I care to admit) and even though each of those games had moments where it seemed the scales were tipped against you, it always played fair

This is absolute bullsh**t, I struggled through the first world to the the point that I was starting to contemplate what am I doing with my life but in Veridian I am literally slamming straight into a brick wall going 100 km an hour. It has worked me into such a rage that I am at the point where I am ready go clubbing...baby seals on the head..

There is unforgiving and then there is unfair but this game is just downright unforgiving and so bloody unfair it may as well just cast me as a pariah begging for small change on the edge of the forest to all the heroes that pass me by, all of whom refuse to even acknowledge my existence. It just refuses to give an inch. I am near that point where I should just uninstall and be done with it. What the hell am I doing wrong?
Last edited by The Dogfather; Feb 4, 2019 @ 9:23pm
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Showing 1-15 of 19 comments
IchigoMait Feb 4, 2019 @ 9:18pm 
You prolly could look up some video walkthroughs, how someone else handles it, but yeah the game is way harder than Soulsborne games combined, actually this is more akin to the Dark Souls 2 dlc areas where you got ♥♥♥♥ ton of enemies thrown at you who also slow you down and etc.
Spicedstoner Feb 5, 2019 @ 4:15am 
Originally posted by Special Agent Piggy:
I can't make any headway in this area. The spaces between the obelisks are so huge and all these f**king trash mobs keep taking me out. I can count on my hand the amount of times I have upgraded my skills because I keep loosing my upgrade points because I am unable to get to my last location because there is always something diving out at me in triplicate or shooting at me from six cliffs in the distance which oddly enough I can't do any damage too by firing at them from the same distance until I am within range yet they can shave off half my health in a second...how is that fair? Honestly, it feels like I am going round and round in circles accomplishing nothing.

Dark Souls is like a walk in the park compared to this. I completed Dark Souls 1, 3 and Bloodborne without much hassle, in fact I breezed through Bloodborne with my only real challenge coming from the Orphan of Kos (where I was stuck for a lot longer than I care to admit) and even though each of those games had moments where it seemed the scales were tipped against you, it always played fair

This is absolute bullsh**t, I struggled through the first world to the the point that I was starting to contemplate what am I doing with my life but in Veridian I am literally slamming straight into a brick wall going 100 km an hour. It has worked me into such a rage that I am at the point where I am ready go clubbing...baby seals on the head..

There is unforgiving and then there is unfair but this game is just downright unforgiving and so bloody unfair it may as well just cast me as a pariah begging for small change on the edge of the forest to all the heroes that pass me by, all of whom refuse to even acknowledge my existence. It just refuses to give an inch. I am near that point where I should just uninstall and be done with it. What the hell am I doing wrong?
uhm i started game yesterday veri was a bit rough but pretty easy
IchigoMait Feb 5, 2019 @ 6:19am 
So I guess Dark Souls and Bloodborne were so easy to you that you could play through it blindfolded.
Xenarax Feb 5, 2019 @ 6:57am 
for me, the easiest way to do this location was to shift-run past everything from obelisk to obelisk and using shortcuts.
First few times I've tried to do it "slowly and carefully", but that not worked that good.

I'm not a fan of this type of walkthrough, I don’t really enjoy it, but it reduces difficulty dramatically, so it may help if you struggle with some areas.
Last edited by Xenarax; Feb 5, 2019 @ 7:02am
Mister Veeg Feb 9, 2019 @ 5:17pm 
there's some very easy to miss shortcuts back to the first and second obelisk. It's worth running past the Amber Monarch to get the chest, since it also unlocks an obelisk a little later on.

the latter half of the zone is kinda a slog, though.
Fuzen Feb 10, 2019 @ 12:27am 
Veridian is actually laughably easy… in comparison to the next world. That one will *really* grind your gears. (Think: teleporting mobs that 2-shot you with less than 1s reaction time before they hit you. Good luck.)

Now, for Veridian… It's a bit of a hard area the first time because there are a lots of traps on the ground and you don't yet know the game well. So a few tips:

— Remember the Veridian Shotgun you got from the very first boss? It's a reeeeeally good idea to keep it and upgrade it. There is no stat requirement and hits like a truck for its level. (Even more so if you improve your expertise, which might be a good idea on your first playthrough, since the good Insight weapons require more stat investment.) Can pretty much become your BFF for the first half of the game. (Though you might want a gun with Barrage ability for bosses. You get an nice uncommon one along the way, before the third boss. Can't remember the name.)

— Mind your steps. Always keep an eye on the ground, because the traps will one or two shot you.

— Take it slowly. Lure mobs where you can fight better rather than attacking them on their home turf.

— Can't stress this one enough: use. Your. Grenades. I made the mistake of not using them but on my latest playthrough with the Cursed One, I realized how much they can trivialize otherwise very difficult encounters. You just need to learn how to use them: never on moving foes, might need some manual targetting for some tricky situations.

— There are shortcuts a bit everywhere, so explore and find them. On my first playthrough I literally missed the Obelisk by the bog, from both sides. And, yes. It was far harder than it should have been. Same thing happened to me with Arden dungeon, except I missed two whole Obelisks. Anyway. Keep an eye out!

Hope it helped.
Last edited by Fuzen; Feb 10, 2019 @ 12:56am
The Dogfather Feb 10, 2019 @ 12:51am 
Thank you, I had almost but given up but I will give it another try
Fuzen Feb 10, 2019 @ 1:28am 
Good luck with that. The game can be… extremely frustrating at times. As you said, that game is unfair - and not only that, but also viciously so.

Two other things that I forgot:

— See those poison bomber mobs? Their clouds damage enemies too. It's a bit tricky, but you can exploit that to make some encounters easier. (The ruins after the bog come to mind.)

— Dodging is not your only defensive option. You can also simply take cover behind an obstacle. It's useful when you're not sure about your dodge timing (against the snipers that charge their shots for instance, or the other snipers with a beam attack), or as a surefire way to avoid damage.
SlitheryDee Feb 18, 2019 @ 2:32pm 
Yeah this area had me practically out of my mind hoping an obelisk was around the corner. It was kind of a good feeling once I finally got there though. There's an area in veridian right after the place where all the green guys come out of the ground where there's one guy behind a shield. My health was down to where the next hit would certainly kill me and I was convinced that the obelisk was right past him where I could see a faint red glow. I was so damn tense fighting him. Afterwards, there was no obelisk where I thought it was. I got so pissed when I ran by him and saw that there was just more level there with no obelisk in sight. As angry as I was, I was equally relieved to rind that I had run right by the ramp leading to the obelisk in the area. It was a pretty good experience actually.
MaverickC45 Aug 18, 2019 @ 4:07am 
I chose the Sniper class on my first run and I never regret it!
You can shoot most enemies in the head for insta kill
Last edited by MaverickC45; Aug 26, 2019 @ 4:57pm
DeadMeat91 Aug 19, 2019 @ 6:27am 
What everyone said covers most stuff, basically. Precise weapons and careful positioning will certainly help a lot here. Shotguns too maybe, if you are running a strength build. Try to lure enemies where you want them, it may take some time, but it is worth it in the long run. Sometimes, when you have no or almost no bits, it is worth it to make a suicide run. That is, run through enemies to pick up armor modules, and other gear or to activate obelisks without caring about dying.
Last edited by DeadMeat91; Aug 19, 2019 @ 6:33am
LS95 Aug 27, 2019 @ 2:10pm 
Originally posted by DeadMeat91:
What everyone said covers most stuff, basically. Precise weapons and careful positioning will certainly help a lot here. Shotguns too maybe, if you are running a strength build. Try to lure enemies where you want them, it may take some time, but it is worth it in the long run. Sometimes, when you have no or almost no bits, it is worth it to make a suicide run. That is, run through enemies to pick up armor modules, and other gear or to activate obelisks without caring about dying.
Shotguns are definitely super helpful, especially baiting those big melee dudes into exposing their back and just unloading into it.
DeadMeat91 Sep 5, 2019 @ 10:28am 
Originally posted by Celendrin:
Do enemies respawn in this game?

Yes, they do. This can be both a good and bad thing...
DeadMeat91 Sep 6, 2019 @ 10:17am 
Originally posted by Celendrin:
Yeah that was gonna be my next question, are enemies 'farmable/grindable'?

Do they give xp, items, 'gold', etc?

Obviously if they respawn you can farm them, but also (based on the scary posts I read in these forums, lol) it seems that it can make the stages a nightmare because really hard enemies respawn and then 'corner' you when you're low health, low ammo etc and make navigating through stages very precarious.

Is that the right assessment?

Overall it's interesting to read these forums some people really hate the game, some people really like it but hate the frustrating parts,

and some people think it's great overall (but seem to know certain 'tricks' to playing that let them overcome the really frustrating parts.)

From looking at walkthroughs it's very difficult to see what's so 'bad' about the game since all I see is some solid (though slow) gameplay with a rather dark but bland stage design.

Cool thanks for any help

They are farmable, the practical usefulness of said farming is dependent on the area.
Yes, sometimes the game turns really frustrating and you just want to get over certain parts of it simply because they are tedious, not just difficult. Like the optional bosses for example, these parts are simply badly thought out, no ammount of ''git gud'' ♥♥♥♥♥♥♥♥ will change that. Overall, it is worth a try if you get it on sale and the team behind it seems to actually care for their creation.
Last edited by DeadMeat91; Sep 6, 2019 @ 10:18am
I decided to get the game anyways,

because one thing I always wanted in a game was a 'solid' feel to things, from your shooting to the enemies (how they move and get 'hit' etc) and this game seems to feel very 'weighty' and solid throughout,

I'm going to get it for that alone (I love how it looks like the enemies 'reel' etc when you hit them),

hopefully the grind and 'difficulty' spikes aren't too bad, I'll post later on when I find out more about the game.

Interestingly has anyone else noticed Remnant - From the Ashes looks very much like immortal?

Even how the enemies stagger etc?

Maybe a lot of Ashes players would be interested in Immortal if they knew how similar they were (and since Ashes has that 'procedurally generated' stage design they might actually prefer Immortals 'set' stage design).

If anyone knows both games good maybe they could write a post comparison about them.

Cool thanks
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