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First few times I've tried to do it "slowly and carefully", but that not worked that good.
I'm not a fan of this type of walkthrough, I don’t really enjoy it, but it reduces difficulty dramatically, so it may help if you struggle with some areas.
the latter half of the zone is kinda a slog, though.
Now, for Veridian… It's a bit of a hard area the first time because there are a lots of traps on the ground and you don't yet know the game well. So a few tips:
— Remember the Veridian Shotgun you got from the very first boss? It's a reeeeeally good idea to keep it and upgrade it. There is no stat requirement and hits like a truck for its level. (Even more so if you improve your expertise, which might be a good idea on your first playthrough, since the good Insight weapons require more stat investment.) Can pretty much become your BFF for the first half of the game. (Though you might want a gun with Barrage ability for bosses. You get an nice uncommon one along the way, before the third boss. Can't remember the name.)
— Mind your steps. Always keep an eye on the ground, because the traps will one or two shot you.
— Take it slowly. Lure mobs where you can fight better rather than attacking them on their home turf.
— Can't stress this one enough: use. Your. Grenades. I made the mistake of not using them but on my latest playthrough with the Cursed One, I realized how much they can trivialize otherwise very difficult encounters. You just need to learn how to use them: never on moving foes, might need some manual targetting for some tricky situations.
— There are shortcuts a bit everywhere, so explore and find them. On my first playthrough I literally missed the Obelisk by the bog, from both sides. And, yes. It was far harder than it should have been. Same thing happened to me with Arden dungeon, except I missed two whole Obelisks. Anyway. Keep an eye out!
Hope it helped.
Two other things that I forgot:
— See those poison bomber mobs? Their clouds damage enemies too. It's a bit tricky, but you can exploit that to make some encounters easier. (The ruins after the bog come to mind.)
— Dodging is not your only defensive option. You can also simply take cover behind an obstacle. It's useful when you're not sure about your dodge timing (against the snipers that charge their shots for instance, or the other snipers with a beam attack), or as a surefire way to avoid damage.
You can shoot most enemies in the head for insta kill
Yes, they do. This can be both a good and bad thing...
They are farmable, the practical usefulness of said farming is dependent on the area.
Yes, sometimes the game turns really frustrating and you just want to get over certain parts of it simply because they are tedious, not just difficult. Like the optional bosses for example, these parts are simply badly thought out, no ammount of ''git gud'' ♥♥♥♥♥♥♥♥ will change that. Overall, it is worth a try if you get it on sale and the team behind it seems to actually care for their creation.
because one thing I always wanted in a game was a 'solid' feel to things, from your shooting to the enemies (how they move and get 'hit' etc) and this game seems to feel very 'weighty' and solid throughout,
I'm going to get it for that alone (I love how it looks like the enemies 'reel' etc when you hit them),
hopefully the grind and 'difficulty' spikes aren't too bad, I'll post later on when I find out more about the game.
Interestingly has anyone else noticed Remnant - From the Ashes looks very much like immortal?
Even how the enemies stagger etc?
Maybe a lot of Ashes players would be interested in Immortal if they knew how similar they were (and since Ashes has that 'procedurally generated' stage design they might actually prefer Immortals 'set' stage design).
If anyone knows both games good maybe they could write a post comparison about them.
Cool thanks