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You do understand that I mean CONTINUE waiting AFTER the release right?
I come from the "shareware" generation (X), I hate pre-purchase.
If you can call it a pre-purchase, I honestly did purchase GTA V .. ONE day before (actually only a few hours before) so that I could start the download early. I truly regret it too, because they gave me a ton of money for the single player game that totally ruins the immersion in the beginning of the game... forcing you to invest it to forget it exists until you start making legit ammounts that wouldn't change the flow of the game.
Pre-purchase is bad. I don't really have a problem with it if you REALLY want to support the company no matter what, but if you pre-purchase months in advance for any other reason than that, you're a fool.
Another clear example is Bethesda. I'm seriously thinking about pre-purchasing Fallout 4, because I support that company AND I feel like I have goten three or four times the value I paid for Skyrim.. a game that was EASILY worth $200 in entertainment value and content. (if that makes sense).
Ubisoft, on the other hand, has never produced a game on the level of Skyrim.. ever. EVER! Hear me Ubisoft fanboys, Ubisoft has NEVER made a game worth what they have charged. Not even AC 1. Ubisoft Montreal is better, but the company in general "prides" itself with being multi-cultural.. yet conducts itself in a VERY VERY French manner (rude and uncaring of customers) .. the ONLY place in the WORLD where people treat you that much like crap is France.. and it shows in their computer development too.
Ubisoft gives you the feeling a drug dealer gives you: that they know you want what they have, but they're going to try to rip you off any way possible and do as little work as needed to get the job done... then charge a premium price.
As much as I love the idea of many Ubisoft games, enough of them have sucked at this point for me to NEVER trust the company again and keep them at arm's distance.. because they simply can never, ever be trusted.
Ubisoft is a dirty company. Period.
You need to find a better drug dealer.
Hahaha.. I may not have used the best analogy xD
That's kinda where I'm at. I think I'll give it a couple months and see if it's a total bomb. I hat Ubisoft, but I love AC so I have no choice if I want the story. That said, I'm willing to pay for a game like 4 or 5, but not Unity..and not Watch_Dogs.. the list goes on. Ubisoft isn't exactly hitting the mark these days.
Yeah I too hate how we can't really trust media, even internet only news. :(
There's an EXTREME difference between pre-ordering a game from a reputable company once in a blue moon the DAY BEFORE launch in order to get a head start on download ... and pre-ordering a game that "looks good on paper" by a company KNOWN for bad releases OVER AND OVER again.. expecting a new result.
In other words, it's all about the level of risk...
I wouldn't go so far as to say WB was "trusted" ... just saying.
I agree with this, but to be clear, I'd only have been a Hypocrite if I pre-ordered the game (GTA V) long in advance, then complaned if it were porly ported etc. Not at all the same thing. Same with Fallout 4, no way I'd preorder it NOW.. but come November if they've not pushed it back, I'll probalby do the same thing I did with GTA and get it a couple days early to start downloading it and play it on release day.
Again, there's some thing VERY different between preordering a couple days before and pre-ordering MONTHS before. The discussion wasn't even about pre-ordering to begin with, it was about waitng some time AFTER release to see how it turned out... as in ... NOT BUYING IT ON RELEASE DAY...
It doesn't have to be exclusively about pre-ordering to welcome the topic for discussion. You're speaking of waiting INSTEAD of pre-ordering or buying on release day, and considering whether or not you pre-order or buy on release day, you're still recieving the game at the same time, there isn't any difference, it's a VERY relevant issue to discuss.
True, however, the whole "no pre-order" issue is supposed to be about prinicipal and quality control, I think even creating exceptions just seems ridiculous, personally. We already have previous experience with even reputable developers doing this, even when their games get shining reviews, as soon as it's out for public consumtion a lot slips through the cracks and we see a ♥♥♥♥♥♥ of a game, whether by mistake or out of laziness, regardless, the risk is ALWAYS there.
There isn't an excuse, in all honesty, getting early download time sounds like an issue of weak will power more than anything. The game will still be available later if it's good.
Neither would I, because that wasn't really my point:
A) Warner Brothers are the publisher, not the developer
B) Rocksteady are INDEED a very reputable development team
C) The complaints and the negative press were so high because of their fine work with the older two titles (Asylum & City) and a lot of dissapointed reviews and forum posters pointed out their reason for pre-ordering because Rocksteady's good reputation.
PC gamers had no official confirmation that Iron Galaxy was dealing with the port till the game released, so people expected a Rocksteady level release and pre-ordered on that hope. This is exactly why you should never even pre-order from reputable developers, because you never know what can happen.
Your point boils down to the "lesser of two evils". Doesn't really change much outside of that, honestly. Don't forget that Publishers try their best to control and encourage pre-release hype with these as carefully and skillfully as possible not to mention review embargos... The game could still be a bug riden mess on day 1, regardless of how marketing or promo makes it look prior to release and BOTH you and the person who pre-ordered 6 months ago will still be in the same situation, suffering the same release day issues.
I'm failing to see the "exception" you're trying to create, honestly. I still think pre-ordering in any situation isn't smart.
There have been games with good review scores on PC, yet release to the public in a broken state. Dead Island is one that comes to mind when they released an Xbox 360 dev build (apparently) on release day to Steam users in a massively broken state and scurry to fix it and release the proper build and fixes within a week after release. It just isn't worth the risk, imho, even when a game gets good reviews, wait a few extra days or a week for public consumption and their reaction, atleast it's more reliable than game's media.