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回報翻譯問題
Depends on how fast you are at playing the game and the choices u make, then i mean what weapons you have how fast you get to the next mission, how fast u complete the mission.
Besides everybody plays a different way.
I got the numbers from a website where alot of people submit their own time. So yeah, people play differently but those game lengths are calculated on the average time.
Yes... ONLY 12 hours... This isnt ****ing NES days brah. Its called competition, and if ubisoft wants to short change their games, then theyll become irrelevant(which I see them doing so now) while people go to other developers who put in a good game length plus replay value. Bethesda, Rockstar, Piranha Bytes, christ even EA hits this benchmark.
Exactly!!
As someone who owns all of The Witcher games, and thoroughly enjoys them, I'd just like to point out a small flaw in your righteously indignant logic:
The Witcher and Assassin's Creed are fundamentally different games. One series is designed as a lengthy fantasy roleplaying experience patterned after the novels of Sapkowski; the other is a free-form, sandbox-style game that encourages exploration, but depends on a relatively limited gameplay loop to deliver its action.
The Witcher features lengthy conversations, significant character development, and political intrigue that--while at times overblown and prone to purple prose narrative design--still functions as it would in the normal world.
Assassin's Creed trades on conspiracy theories and whisperings about "the Illuminati" whilst taking significant liberties with established historical fact.
They are different series, aimed at different audiences--and because they are aimed at different audiences, that means that the Venn diagram representing those groups, while it might have some overlap, does not function as one continuous circle.
I happen to enjoy both series, and I go into them knowing exactly what I'm paying for; to be told I'm a "fanboy" because of my purchasing history really only points to a lack of self-awareness on your part, as I could likely say much the same about your preferences.
TL;DR: Not all games have to appeal to every gamer. And, it should be noted, play time is NEVER a good metric for quality. I've got around 130 hours logged into The Witcher 3, and I've loved every minute--but that was a well-designed experience that also included a significant amount of level grinding; if Geralt started off at max level with fully slotted epic equipment, you could probably run the whole thing from beginning to end (main quest, mind you) in around 10-12 hours.
Since AC characters generally start out at or near the peak of their abilities (post III, anyhow, and absent crafting), the level treadmill doesn't apply, and cannot pad the length of the game.
So, er, I dunno--perhaps accept that not everyone's going to love what you love, and that even people who DO love some of the same games you enjoy find your opinion to be shortsighted, narrow, and lacking in nuance.
Nice points except for the part about if geralt was max level that you could finish the main quest in 10 hours , thats just crap spewing from your mouth.
Actually, it is possible to speed run ACIV by buying the time saver dlc so you can fast travel everywhere. It took me 38 hours to beat ACIV normally but I mostly did some side missions and always travelled normally through ship. The times I did use fast travel was usually in a city.
Yea well Rear just complains about the main story, but im 100% with you :)
Consider, for a moment, that the "main quest" in The Wild Hunt consists only of the following (spoiler tagged to avoid spoiling it for folks that haven't played):
The -entire- main quest is more or less made up of the search for--and eventual meeting with--Ciri, followed by the showdown with the Wild Hunt.
If you were to subdivide our the quests that actually hit the main line, you'd be looking at the following:
-Lilac and Gooseberries (prologue quest to find Yennefer of Vengerberg)
-Family Matters (the Bloody Baron line, which run end to end, without grinding or opening up "?" points on the map only takes an hour or so).
-Triss's line in Novigrad (two hours, maximum).
-The Druid/Ciri line in Skellige (takes longer due to sailing, but does traversal really equate itself to gameplay?)
-Facing off with the Wild Hunt at Kaer Morhen
-Facing off with Imlerith at the home of the Sisters
-Running after the "mysterious mage" (Avallac'h) through various dimensions and time periods, as Geralt learns more of the White Frost.
-Taking on Eredin
Everything else, from the monster hunts to blowing up nests, to racing, to the fight clubs--all of it (yes, even Gwent) is side material, and not part of the critical path. If you remove the cutscenes/dialog (which are critical to story development, but hardly constitute "gameplay"), you're left with a pretty damn quick experience, absent the level grind.
What gives The Wild Hunt most of its length are the side activities; monster slaying, Witcher Contracts, gear hunts, etc.
The same general principle holds true for Assassin's Creed games; removed of their cutscenes and side material, they really are short games along their main-line missions. But that's not the point; the point is the journey, which often includes side content.
If you're going to judge a game based on its length, at least be honest about where that length is being padded (spectacularly, in The Wild Hunt, I'll admit; one sidequest in that game has the same level of narrative development as most AAA "adventure" titles). Just because one game doesn't suit you doesn't mean that it's inherently inferior--primarily when they're using the same general padding techniques that the game you're championing does.