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I know where you are coming from but there is no way there would be THAT much fog everywhere.. If there was really that much smoke in real life people would drop dead after walking like 15ft.
My first wish would be able to turn down the fog or slightly push it back. But if i have to choose between not being able to see anything and being able to see everything.. ill stick with the latter
i just dont want anything getting in the way of seeing the gorgeous graphics
I read the GeForce graphics guide and decided to turn off volumetric clouds. It's one setting that's not very noticeable (esp with fog on), and makes a fair amount of difference in performance. The clouds will still move, they just don't look quite as 3 dimensional.
I have literally set everything at Med, vs the High it detects my rig at on 1080p, and dropped the res to 900p. This way I get mostly a steady 40 FPS, which I cap with RTSS. There is still hitching and freeze pauses here and there, but mostly in the London borough.
I've read on the Ubi AC forum they are going to come out with yet another patch, but I can't say I'm very optimistic, since the last one was supposed to have performance and stability fixes, yet did little if anything in that regard. I actually got better performance on 1.12.
I just dropped character quality and reflection quality from 2 down to 1 in the config file and i noticed a pretty decent fps boost without any noticable reduction in quality. I seriously cant tell any difference in the character quality at all
Im also using reshade (its a program u drag/drop into the .exe folder of any game and it allows you to force-enable tons of additional graphical features) and im just using that to enable sharpening and HDR which makes the colors pop a bit more and makes the textures look so much better. Its not real HDR tho it just intelligently reads pre-existing colors and makes them a bit deeper. It also makes wet surfaces look a lot better and de-washes out the image a bit.
My main problem with Reshade is it's just an injector that uses SweetFX. Most things SweetFX does very well, but the one thing it always messes up is something I struggle with in both Unity and Syndicate, gamma imbalance. SweetFX ALWAYS makes dark areas look too dark, and bright areas look too bright, which only exacerbates the fact that both Unity and Syndicate do not even have Brightness sliders. There's just a bar with a few clicks on it. It's even worse if you have a CCFT lit IPS panel that has any black crush at all.
And that's exactly what I'm talking about. It IS a problem, esp on the type of display I have, and a tool as lauded as SweetFX is ought to have a way to tune it out on it's own. Having to use a 3rd party tool plus be forced to use windowed mode, whether borderless or not, is just ridiculous.
I agree the game should have a gamma slider in the options menu
But i think every gamer should have some sort of gamma program running in the background that can control gamma with the press of a button. Literally zero games have the correct gamma setting by default and you have no idea how many times i adjust the gamma in each game every single day. Adjusting the gamma changes a certain kind of lighting that most games brightness slider does not effect. Idk what i would do without gammacontrol (tear streams down face)
When i launch a game i can tell instantly if its too dark or too bright and i just press ctrl+up or ctrl+down until i find the correct gamma spot which you will master quickly. Once you start using a gamma program you will never be able to go without it.
And i totally worded that wrong, i should have said "Some games require windowed mode for gammacontrol to work" but most work just fine in fullscreen mode with the gammacontrol program i use. Some dont and thats when i throw them into borderless windowed mode
Dude. This game was set in the 1860s which was the Industrial revolution. Trust me: THERE WAS FOG AND SMOG. It fits the game era greatly.
So technically i just upgraded from an i7 to an i5 lol
You obviously don't know how many serious health issues there were back in this era... Of course the fog is historically accurate, and subsequently, turning the fog off wholly detracts from the experience.
Also, this was made in 2015. Devs haven't needed to put fog in games to improve framerates or mask low quality textures for over a decade. Assassin's Creed Syndicate isn't called 'Assassin's Creed Syndicate 64'... The fog is so heavy purely because the representation of Victorian London would look completely false without it.