Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most people don't know this, but MSAA from nvidia control panel doesn't work on any DirectX11 game. So what you want is not possible, only with in-game MSAA.
The not so bad thing is that although the in-game MSAA uses FXAA, it's not that blurry. You can see this by comparing screenshots with FXAA and then MSAA+FXAA, the second is much shaper.
2- So you're telling me that FXAA alone is blurrier than MSAA+FXAA? On all games or just this one?
Muito obrigado
"Override only works with DirectX 9 and not the newer DirectX 10/11 code paths."
"The Multisampling setting will apply TAAA to transparent textures at the same number of samples that are currently being employed with standard MSAA—however, this mode only works in DirectX 9."
You can test this easily, just override antialiasing on a DX11 game, you won't see anything different.
2- This is the only game that does that, since it doesn't make much sense to mix MSAA (clean AA) with FXAA (blurry AA), so I don't know. But that's true for this game at least.