Assassin's Creed Syndicate

Assassin's Creed Syndicate

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-Armageddon- Nov 20, 2015 @ 1:23pm
Why are cloth physics running at 30FPS?
Does Ubisoft test their games, i mean seriously its the 1st thing i noticed, any idea if they are aware of this and planing on fixing it?
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Showing 31-42 of 42 comments
Dac2142 Nov 23, 2015 @ 2:58am 
Originally posted by AussiePatriot:
Originally posted by Omnia:

No more sarcasm i need genuine answer, and if you were not sarcastic than 30 fps might have worked if all of the game was locked at 30 fps, right now it doesnt since i am getting 45-60 fps at all times.

U need genuine answer but you ask the community? Only Ubi can answer. Pointless post.
Not a pointless post, but you're answer was definitely pointless.
rabellogp Nov 23, 2015 @ 3:13am 
The cloth physics engine is running at 30fps because of the console's framerate cap (it was made with that framerate in mind). It's probably causing bugs or bad performance if unlocked to variable framerate so they kept it locked at 30fps. I don't think they're going to fix that...
GOOD BOY Nov 23, 2015 @ 3:39am 
My main concern is that they have cloth physics (and a few other physics related animations) limited to 30fps to keep the frame rate in general up across most systems. As we all know, even a beefy system running a 980 struggles to maintain 60fps at 1080p with gameworks crap turned off, but everything else maxed. (I personally have a 970 OC, and sit right at 60 with mxaa on and shadows at medium). If the cloth physics (which are ALWAYS onscreen) ran at 60fps, this would require twice as many refresh frames and cost a bit more power from your GPU.......

That, or they just f'd up, and hopefully patch it fairly soon, because it makes me think I'm dropping frames when Evie's twitchy, stiff cape twitches around when she's zip line running up a wall (which should be one of the year's best moments in games, but because of the low FPS fabric, it's cringe inducing and impossible to ignore (even my wife, who only enjoys games as eye candy immediately noticed it and said "wow, that's really f'ing annoying".
-Armageddon- Nov 23, 2015 @ 6:55am 
Originally posted by laugh_track:
Originally posted by ;485622866451390103:

That, or they just f'd up, and hopefully patch it fairly soon

Considering their track record I'm pretty sure it's this man.

And Nvidia needs to GTFO of the way with the whole Physx thing and let the CPU handle stuff like this instead. Just look at Witcher 3, people would gain like 5-12FPS on average from switching the cloth Physx to CPU. The CPU of most system could run those effects so much more easily than any GPU and more efficiently if Nvidia's marketing for Physx cards and proprietary Gameworks ♥♥♥♥♥♥♥♥ wasn't a thing.

The GPU does better job at handling the crap physx nvidia has btw. Like 3 times faster i think
-Armageddon- Nov 23, 2015 @ 5:25pm 
Originally posted by laugh_track:
Originally posted by Omnia:

The GPU does better job at handling the crap physx nvidia has btw. Like 3 times faster i think

Right but only because Physx itself is coded that way and they purposely have been throttling Physx based features on CPUs and AMD hardware for years. If it was CPU focused then it would run worlds better at little to no performance cost but its just another way Nvidia takes advantage of the market through goblin tactics.

But alas, I guess the jokes on me because they've already started doing this.

http://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Open-CPU-PhysX-Code

To me thi doesn't excuse the years of market abuse though by forcing people to inefficiantly run physics on their brand GPUs in the sponsored games through software manipulation/gimping.

I think physX should just die and games should use havoc or something else.
-Armageddon- Dec 1, 2015 @ 6:56am 
Wow they still didn't fix the physx in the patch...
Milincho Dec 2, 2015 @ 7:28am 
The difference in smoothness is more noticeable in some displays than others, but of course it's there. Some people just have a high tolerance for low fps, low refresh rates, stutter and buggy games.

You know what makes it even "funnier"? Physics are locket at 30 and can't be unlocked... while the rest of the game is unlocked but... it is not lockable to 30!

http://forums.ubi.com/showthread.php/1340893-Frame-Limiting-options-in-AC

Meanwhile, the console versions are both locked at 30 for everything... does UBI devs have a sense of humor or what?

They should just put a "Frame Limiter" option with 30,60, Unlocked, ... in the game menus and be done with it. Then everybody could choose what suits their systems and personal preferences better.

At least some frigging commands in the .ini file, ffs.
Last edited by Milincho; Dec 2, 2015 @ 7:34am
alexanka Dec 26, 2015 @ 3:48am 
If you have the new patch 1.31 you can manually disable the fps limiter

In the AC.ini file located in "MyDocuments//Assassins Creed Syndicate", modify the FlexibleMotionSimulationFPS parameter found in the "[OPTIONS]" section as follows:

- To enable the cloth setting: FlexibleMotionSimulationFPS=1
- To disable the cloth setting: FlexibleMotionSimulationFPS=0

By default this functionality is disabled.
Coot Dec 26, 2015 @ 10:38pm 
I looked into alexanka's suggestion and found similar info and it works. For me though, even with the game patched to version 1.31, the "FlexibleMotionSimulationFPS" line was still not in my AC.ini file. I just added the line in under the [OPTIONS] heading and made it "FlexibleMotionSimulationFPS=1" and it fixed the cloth fps.

Thank you alexanka for your helpful direction.
Last edited by Coot; Dec 26, 2015 @ 10:38pm
Kexin Dec 26, 2015 @ 11:49pm 
This is huge deal to who exactly? Cloth simulation running at a lower frame rate is makes the game looks more epic at times.
Dac2142 Dec 27, 2015 @ 8:08am 
Originally posted by Kexin:
This is huge deal to who exactly? Cloth simulation running at a lower frame rate is makes the game looks more epic at times.
Its a huge deal to everyone (myself included) who took the time to post on this thread.
Coot Dec 27, 2015 @ 10:20am 
I suppose I could have lived with it but for me its extremely distracting and disrupts the overall experience as my eye easily catches that which is not moving in a fluid manner. An issue like that to me works against the experience. I also noticed that even the cloth hanging from the hding booths moved at a normal fps. So to have that little of a detail be working properly on something you may rarely use yet the clothing in your character which you are seeing at all times not working properly is ridiculous. Unity does not have this issue. The question needs to be asked of Ubisoft why was this allowed because until its clarified, it looks like someone somewhere made a decision to be lazy. I'm glad there is a fix that makes the cloth function properly as it does in its immediate predecessors.
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Date Posted: Nov 20, 2015 @ 1:23pm
Posts: 42