Assassin's Creed Syndicate

Assassin's Creed Syndicate

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NORU Sep 7, 2020 @ 5:19pm
Animations too fast?
I am the one who looks at the fights and feels like its speeded up for like 2x faster?
It's really weird and looks like some browser mmo fights where any action is kinda cartoony and irredeemably fast...
I just wonder why it like that and not like that in any other AC games.
When in other AC games fights feels like deadly and tactical dancing with opponents - here is more like some Mickey Mouse beating randoms. Why?
Last edited by NORU; Sep 7, 2020 @ 5:23pm
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Showing 1-10 of 10 comments
Dentist Sep 21, 2020 @ 1:46pm 
Idk
Zoomii Sep 28, 2020 @ 10:45am 
They completely ruined the fighting in this game. Looks like someone playing with action figures.
pxxr_leyendadioro47 Nov 27, 2020 @ 10:11pm 
no
Chaotic Entropy Nov 30, 2020 @ 8:35am 
It feels really offputting and very button mashy.
Banned. Dec 6, 2020 @ 1:42pm 
I love how they made the fighting animations for this game because I love punching the hell out of my enemies when playing as Jacob. I only use fists and hidden blade in this game and I've not upgraded fighting skills as I want my fights to last longer. This game is insanely underrated ngl
Limerence Sep 8, 2021 @ 7:26am 
I kinda like it. In Unity the fight feels so...harmless. The swords move so slowly and even everything seems too slow. In Syn they're fast-paced, but the physics is slightly off.
Sickuter Dec 28, 2023 @ 9:47pm 
Originally posted by KUROI:
I am the one who looks at the fights and feels like its speeded up for like 2x faster?
It's really weird and looks like some browser mmo fights where any action is kinda cartoony and irredeemably fast...
I just wonder why it like that and not like that in any other AC games.
When in other AC games fights feels like deadly and tactical dancing with opponents - here is more like some Mickey Mouse beating randoms. Why?
I just started Everything is good the story so far is nice, the start is kinda corny but good, the look of the game is great and all the UI the theme all perfect, except the fight it looks goofy and dumb tbh, it removes you from emerging with the game, if the assassin was fast maybe it will slide but also the enemies ? And the bosses ? And the heavy looking dudes too ? Yeah thats gonna ruin the game a lil
Basan™ Dec 29, 2023 @ 12:59am 
Originally posted by KUROI:
I am the one who looks at the fights and feels like its speeded up for like 2x faster?
It's really weird and looks like some browser mmo fights where any action is kinda cartoony and irredeemably fast...
I just wonder why it like that and not like that in any other AC games.
When in other AC games fights feels like deadly and tactical dancing with opponents - here is more like some Mickey Mouse beating randoms. Why?

Imho, pretty much since Assassin's Crred: Rogue (AC:Rogue) came out Ubi$oft started to rush game development and delive quite subpar games of the AC franchise / saga. And even AC: Rogue's overall small play time and somewhat uncompelling history is mainly redeemed by the game's rather well polished mechanics over the previous AC IV: Black Blag.

AC: Unity (AC:U) and this AC: Syndicate (AC:S) are pretty much having a glorified map filled with an items and side quests overflow to simply hide the fact that they do nothing to assist developing your main characters (either Arno or the Evie and Jacob siblings) and mostly stick to "fetch the stick" side quests and actitivites without those really helping the main characters development on the side of doing main memories/quests. And since I've played AC:U way more than my rather scarce AC:S experience, I still think that AC:U is amongst the worst of the series preceeded by Assassin's Creed: Liberation - HD (AC:L-HD), probably shortly followed by AC: Oddyssey and then by the still clunkiness of controlling hte main character upon AC III - Remaster (AC III-R).
And although I still haven't fiddled with AC: Valhalla (AC:V), from what I've researched its an improvement over the previous one, particularly if you choose to play a female Eivor.

From that point onwards, pretty much the only escaping title upon the quality department and bearable without Ubi$oft's constant in-game's predatory monetization practices to "pay to progress faster" on top of already having paid for a 3AAA quality game is AC: Origins (AC:O.
And yes, I still haven't even looked nor searched AC: Mirage in the slightest.

Imho, the real gems of this saga are the now rather decades old ones but that they were pretty much made until the Golden Era was about to end (which was around 2010) and that usually had the quality standard of most games of that day and age were made as if they were "labours of love". :baa:
AlconburyBlues Jan 12, 2024 @ 11:58pm 
I'm playing through the other AC games from Unity onwards. But to this day my decision and opinion sticks. Black Flag and Rogue are the only "keepers". They both have a playability factor in the open world, long after you've completed every mission and side quest. The others try, but are monotonous and boring.
KRZH0RS3 Feb 24, 2024 @ 10:06am 
This game mechanics is awesome when you compare it to new AC games.
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