Assassin's Creed Syndicate

Assassin's Creed Syndicate

查看统计:
Flosje 2017 年 3 月 24 日 下午 6:39
i just got all the Assassin's Creed games + DLC's but in what order am i sepose to play them?
i just got all the Assassin's Creed games + DLC's but in what order am i sepose to play them?
< >
正在显示第 1 - 15 条,共 23 条留言
Drewskii 2017 年 3 月 24 日 下午 8:45 
All I know is that syndicate goes last.
TacticalFaux 2017 年 3 月 24 日 下午 10:20 
Add me, and I would absolutely LOVE to answer any and all questions you may have. :D
voidofopinion 2017 年 3 月 24 日 下午 10:46 
1, 2, Brotherhood, Revelations, Unity, Blackflag, Syndicate.

Don't bother installing 3 or Rogue.
TacticalFaux 2017 年 3 月 24 日 下午 10:47 
I'm a long-time Assassins Creed fan and am very into all the lore. I'm excited to see someone eager to join in and am willing to offer anything I can to help you get situated. I should also add in order to fully get all the lore and story out of it all, you'd really need to do modern day and side activities. The main storyline only gives a fraction of what there is to learn. Add me and I'll answer any and all questions you may have. :D

Anyway, you should start with AC1, and read the emails around the modern day parts. However, be aware AC1 presents the story in a poor and repetitive way. Long story short it isn't the best representation on what Assassins Creed offers, but it started it all. If you don't want to deal with the repitition, you should read the Novelization. However, that does not include the modern day bits. (But it does include Altairs journey in Cypris, which is only in the DS game, Bloodlines, otherwise)

From there AC2, Brotherhood, and Revelations should be played in that order. They all have the same main character so it wouldn't make much sense playing them out of order. After Revelations, look for the short film "Assassins Creed Embers" on YouTube. It shows the events after Revelations.

If you watch Embers, it will introduce another Assassin, Shao Jun. She is in Assassins Creed Chronicles: China. (Which I have a key for actually, to anyone who is interested in a fair deal of sorts) After China, do India, then Russia. That trilogy all links together.

Assassins Creed Rouge is a prequal to AC3, and Black Flag and Freedom Cry are prequals to that. However the modern day story will backtrack if you play out of order. So just do order of release for those.

In the end, play Unity before Syndicate, then watch the movie and then cry while you wait for Empire and possibly a Netflix series to come out.

TL,DR; (Above gives reasoning)

Assassins Creed
Altairs Chronicles (DS exclusive, but the lore for it is in the AC1 novelization)
Assassins Creed Lineage (Short film, find it on YouTube)
Assassins Creed 2
Assassins Creed: Brotherhood
Assassins Creed: Revelations (Multiplayer has a story as well)
Assassins Creed: Embers (Short film, find it on YouTube)
Assassins Creed Chronicles: China
Assassins Creed Chronicles: India
Assassins Creed Chronicles: Russia
Assassins Creed 3
Assassins Creed 3: Liberation HD (Not essential to most, but it all is to lore-♥♥♥♥♥♥ like me)
Assassins Creed 4: Black Flag
Assassins Creed 4: Freedom Cry (Available in stand-alone or as a Black Flag DLC)
Assassins Creed Rouge
Assassins Creed Unity
Assassins Creed Syndicate
Assassins Creed Movie
Cry waiting for Empire and possible Netflix series
TacticalFaux 2017 年 3 月 24 日 下午 10:47 
引用自 Void(null)
1, 2, Brotherhood, Revelations, Unity, Blackflag, Syndicate.

Don't bother installing 3 or Rogue.

Why should he not install Rogue or 3?... Those probably have some of the best story/plot twists/ lore
voidofopinion 2017 年 3 月 24 日 下午 11:18 
引用自 x_Vex_x
引用自 Void(null)
1, 2, Brotherhood, Revelations, Unity, Blackflag, Syndicate.

Don't bother installing 3 or Rogue.

Why should he not install Rogue or 3?... Those probably have some of the best story/plot twists/ lore

Characters that are boring at best, racist and offensive at worst.

Dull gameplay.

Broken missions. Like... A lot of broken missions. Expect so many glitches preventing you from making progress and having to repeat huge sections of the game.

The pathing/free running in 3 is the absolute worst in the series. Expect to constantly stop your epic running flow because an invisible pebble constantly is in the way.

All the forced stealth sections (of which there is an egregious amount) that depend on being lucky that the glitchy ai does everything its supposed to do when its supposed to do it rather than on skill.

3 fails to capitalize on its setting, throwing you into as handful of really janky and gimmicky missions to hamfistedly remind you its supposed to be the civil war era.

Rogue takes everything that was good about Black Flag and replaces them with the worst parts of 3.

I would 100% Unity before ever wasting my time playing 3 or Rogue again. When I beat them I felt cheated out of my time. Their plots were predictable. Took forever getting to where they were going and squandered the assets and settings they were given to work with. 3 is outright technically incompetent and watching the plot of Rogue play out with its lackluster cast is like watching paint dry.

3 was just outright bad on every level. Rogue felt like one of those 1 star horror films on Netflix that sound really similar to a AAA blockbuster but is made on a $300 budget and tries to recreate the suggestion of the blockbuster using information gleaned only from the trailers.

Reading the wiki entries for both games is probably more entertaining than the actual games themselves.

If you like them, then that's great. No one can take away your enjoyment. However, they are very low on the totem pole for the series as a whole and I genuinely believe that if 3 was someones introduction to the series they would demand a refund on the entire collection.
最后由 voidofopinion 编辑于; 2017 年 3 月 24 日 下午 11:21
TacticalFaux 2017 年 3 月 24 日 下午 11:47 
引用自 Void(null)

Characters that are boring at best, racist and offensive at worst.

Dull gameplay.

Broken missions. Like... A lot of broken missions. Expect so many glitches preventing you from making progress and having to repeat huge sections of the game.

The pathing/free running in 3 is the absolute worst in the series. Expect to constantly stop your epic running flow because an invisible pebble constantly is in the way.

All the forced stealth sections (of which there is an egregious amount) that depend on being lucky that the glitchy ai does everything its supposed to do when its supposed to do it rather than on skill.

3 fails to capitalize on its setting, throwing you into as handful of really janky and gimmicky missions to hamfistedly remind you its supposed to be the civil war era.

Rogue takes everything that was good about Black Flag and replaces them with the worst parts of 3.

I would 100% Unity before ever wasting my time playing 3 or Rogue again. When I beat them I felt cheated out of my time. Their plots were predictable. Took forever getting to where they were going and squandered the assets and settings they were given to work with. 3 is outright technically incompetent and watching the plot of Rogue play out with its lackluster cast is like watching paint dry.

3 was just outright bad on every level. Rogue felt like one of those 1 star horror films on Netflix that sound really similar to a AAA blockbuster but is made on a $300 budget and tries to recreate the suggestion of the blockbuster using information gleaned only from the trailers.

Reading the wiki entries for both games is probably more entertaining than the actual games themselves.

If you like them, then that's great. No one can take away your enjoyment. However, they are very low on the totem pole for the series as a whole and I genuinely believe that if 3 was someones introduction to the series they would demand a refund on the entire collection.

Personally I think 3 has the best story in the entire series. Of course, they are all nothing compared to what they are when they are all combined, which is what makes the universe so great. A lot of people think Connor is always angry but that's often because they never did the homestead missions. Even myself, I didn't even notice half the stuff on my first playthrough and after I completed it all it changed a lot of my views on Connor. He is probably the most self-less Assassin out of all of them. In truth, most of the lore and meaningful connections in the series comes from side activities rather than the main story. For example, Revelations multiplayer had a massive... well, revelation. And Black Flag email hacking created a massive connection with another franchaise.

As for my opinion on Rogue, I see it leaps and bounds ahead of Black Flag. Keep in mind it was released on the exact same day as Unity. (Unity was for next gen consoles, so Ubi wanted to give previous gen consoles something too) It ran on the EXACT same engine as Black Flag. As you may notice, it's all very similar. Only changes was the theme, story, UI colors, and a bunch of cool new tools. I can agree alone, pirate times is a better theme, the fact you saw more from the Templar side and had probably the most connections I had ever seen one installment have to the others, (It connects to Unity, 3, Black Flag, Freedom Cry, and all 3 Chronicle games) it just blows my mind out of the water, really. With how many new connections and plot-twists there were.

Black Flag on the other hand, is probably my least favorite in the series. It for the most part batently ignores all the lore that is happening, and barely addresses the massive plot-twist ending of 3. Edward is also just a massive ♥♥♥♥ 90% of the game and does not even become an assassin until when he returns to England in the novelization . Now thinking about it more I partly wish they switched Freedom Cry and Black Flag, where they made Black Flag a DLC and Freedom Cry the main installment with more content. Freeing slaves is perfect for the time, while also able to stay true to the theme of not being a self-serving piece of ♥♥♥♥ that made me hope the "protagonist" got what he deserved and died soon. (ie, Edward)
最后由 TacticalFaux 编辑于; 2017 年 3 月 24 日 下午 11:48
voidofopinion 2017 年 3 月 25 日 上午 10:22 
You obviously really love the franchise and thats great. Enjoyment and entertainment is one of the most important aspects to living without regreat.

With that said, I think it takes a truly dedicated fan to look past the technical faults of 3. Like you said, the real story is in the side missions. However, just completing the main game is a chore that strips away and colors negatively what little good the game has to offer.

Just in terms of progress killing bugs and glitches 3 killed my love of the series for a very long time. It was 6 months before I was able to return to the series and play Black Flag, and Black Flag is not only one of the Best AC games but one of the best open world games.
Drewskii 2017 年 3 月 25 日 上午 10:48 
Half the time the games are more focused on the side missions than the actual Assassins Creed part.
Godmetal 2017 年 3 月 26 日 上午 12:20 
Ac 1(so boring btw)
Ac 2(the best one)
Ac Brotherhood
Ac Revolution
Ac 3
Ac 4 Blackflag
Ac Unity
Ac Syndicate
最后由 Godmetal 编辑于; 2017 年 3 月 26 日 上午 12:20
TacticalFaux 2017 年 3 月 26 日 上午 9:06 
引用自 BlazingKittyHawk
Half the time the games are more focused on the side missions than the actual Assassins Creed part.

Well the side missions link into all the main parts.
Ailes 2017 年 3 月 26 日 下午 1:44 
- AC1 is kinda boring and a pale shadow to the sequels. Altair is overrated as a character.
- AC2 would be good to start with (I did). It has a pretty personal and dramatic story and generally brings in many of the things the later games will share. It has eeconomics and way more interesting missions than AC1.
- Brotherhood introduced kill streaks which makes combat more fun. Also, I loved Rome as a city to explore and look, the great soundtrack plays into this kinda similar to how I felt about Venice in AC2.
- Revelations I didn't like as much from a scenery/gameplay perspective (Constantinople/Istanbul I can't care much for, and the bombs were overpowered). But it gives some very epic conclusion to the Altair-Ezio-storyarch and the ending narrative is one of the most memorable ones I had seen in numerous years.
- AC3 is in retrospective I think a great game. It has extensive nature areas, introduced hunting animals and climbing trees, but I think the mission design was a tiny step backward again as compared to AC2. Some don't like Connor as much, but his story is pretty personal and extensive too just like Ezio's, without having the need to go through three games to flesh it out (Ezio = AC2, Brotherhood, Revelations). The "Tyranny of King Washington" DLC is pretty cool too.
- Liberation has a kinda interesting main character, but you can tell the game was originally for the PS Vita. Connor has a cameo appearance in it in case you like AC3. Even so I think it had a couple nice ideas. I just wouldn't start with it and expect too much greatness from it.
- AC4/Black Flag, Freedom Cry and Rogue can be fun, but they are more pirate games than Assassin's Creed titles, really. They do flesh out a lot of the American lore though, give more of a worldwide perspective on things, and thus in ways tie in with AC3. Should you get tired of city roaming these games give a good mix between that and nature areas, although there isn't always much exploring to do on many of the more tiny stretches of land.
- Syndicate is okay. Story and characters are somewhat boring and silly (this is perhaps the most humorous of AC games, like it or hate it) and sadly mission design went back to how it worked in AC1, so the gameplay isn't the best the franchise has to offer either. Yes, you can switch between the two protagonists at many points, but that isn't necessarily beneficial to storytelling and character writing, because it apparently has lead to everything being kinda streamlined and dumbed down to very basic things.
- Unity is somewhat better than Syndicate, certainly not as bad as some make it out to be. The characters are more interesting, the story feels a bit more personal/dramatic to Syndicate although both games aren't really very memorable in these regards.

- Chronicles China is pretty good, maybe even great.
- Chronicles India is not as good as China, but still fun enough, ends too short, has more timed missions and thus may create more frustration than it has to.
- Chronicles Russia I sometimes want to buy but it seems to be frustratingly and cheaply designed and more on the bad side of the Chronicles games.
最后由 Ailes 编辑于; 2017 年 3 月 26 日 下午 1:50
Turbo Nozomix 2017 年 3 月 26 日 下午 3:10 
I wholeheartedly disagree with the claim that AC4 is any less of an AC game than others. That idea is like saying ACU isn't an AC game, it's a French Revolution game; or that AC2 isn't an AC game, it's a Renaissance Period game; or that AC3 isn't an AC game, it's a native-American game, or a Templar game.

AC4 is one of the most Assassins Creedish games because it gives lots of good information about the precursor race, and also develops the present-day story. It also gives insight into the attitudes and philosophy of the Assassins, and delivers a very interesting and meaningful historical story, which also serves as the backstory for Haytham and Connor.

Neither Unity nor Syndicate do anything to develop the AC story as it regards the precursor race, the present day, or really deliver any meaningful historical story. Those games also do nothing to deepen the lore of the Assassins. I would say those two games are the least "AC" of the series. And in AC3, Connor's integration with the Assassins and their mission seems to be far more superficial than Edward's in AC4.

If anything, AC4 is one of the most "AC" AC games, while Unity and Syndicate really don't have much about them to make them fit in with the main AC series.

I think that the most "AC" AC games, from the main series, are AC, AC2 (Ezio Trilogy), and AC4 Black Flag.
最后由 Turbo Nozomix 编辑于; 2017 年 3 月 26 日 下午 9:49
Ailes 2017 年 3 月 26 日 下午 3:41 
The Precursor story has become a sort of joke anyway. It was abused in Rogue to give the Assassins a silly "evil"-ish side and Juno's arch is taking only babysteps forward. The whole future story arch has essentially stopped with the end of AC3. Ubisoft is not daring to advance it further by any significant means for whatever reasons. Maybe out of fear that their attempts at making the franchise somewhat tie-in with our reality, even with our timeline, could go haywire. If they choose to chain their writers so much then so be it, but I've somewhat stopped caring about the Precursors and Juno a longer while ago already. Syndicate introduces Consus and the Shroud(s) of Eden, but I have no clue where that may lead, if anything at all. Aita's relevance is kinda unsure too.

This is something that saddens me in ways because I think the future story would hold a great deal of potential if only used properly. Instead we have become unnamed meaningless blobs who are pushed around by either faction. I know that AC has always been a game to explore the past, but there is only so long you can dig around in past settings without getting bored by the endless Templars vs Assassins arms race. Nothing is ever decided, no one ever gets a significant upper hand over the other because that would screw with the present/future timeline. It makes things predictable and boring. Add a lack of dramatics/seriousness and you end up yawning or rolling your eyes as much as I did in Syndicate.

If you haven't done so yet you should try playing "The Tyranny of King Washington". I think this is a DLC that shows how good writing/narration can be if the devs don't need to follow historical facts as much or take care not to overstep the limits our reality and timeline set upon them. It was a sort of spin-off where they could just say "Screw it, let's just do what we want" and it shows in a good way if you ask me.
最后由 Ailes 编辑于; 2017 年 3 月 26 日 下午 3:49
Turbo Nozomix 2017 年 3 月 26 日 下午 3:50 
引用自 Bahuemac
The Precursor story has become a sort of joke anyway. It was abused in Rogue to give the Assassins a silly "evil"-ish side and Juno's arch is taking only babysteps forward. The whole future story arch has essentially stopped with the end of AC3. Ubisoft is not daring to advance it further by any significant means for whatever reasons. Maybe out of fear that their attempts at making the franchise somewhat tie-in with our reality, even with our timeline, could go haywire. If they choose to chain their writers so much then so be it, but I've somewhat stopped caring about the Precursors and Juno a longer while ago already. Syndicate introduces Consus and the Shroud(s) of Eden, but I have no clue where that may lead, if anything at all.

This is something that somewhat saddens me because I think the future story would hold a great deal of potential if only used properly. I know that AC has always been a game to explore the past, but there is only so long you can dig around in past settings without getting bored by the endless Templar vs Assassins arms race.

If you haven't done so yet you should try playing "The Tyranny of King Washington". I think this is a DLC that shows how good writing/narration can be if the devs don't need to follow historical facts as much or take care not to overstep the limits our reality and timeline set upon them. It was a sort of spin-off where they could just say "Screw it, let's just do what we want" and it shows in a good way if you ask me.

Patrice Désilets said that the AC story is about the present day as much as it is the past. Without the precursor race, history, and a present-day narrative, it isn't a full AC game, IMO.

And the lack of quest design and writing skill in Unity and Syndicate left the games lacking purpose and meaning, and turned AC into what is basically an open-world fetch-quest simulator.

Ubisoft is not daring to advance it further by any significant means for whatever reasons.

Because the original AC writers, who developed the precursor race and modern-day narratives, left Ubi after Black Flag. One of them participated in Syndicate, as a consultant, I think. But the people who made AC AC, from 1 - Black Flag, are not at Ubisoft anymore. So, I'm guessing that Ubisoft's new AC writers don't have any personal ideas where the precursor race and present-day stories are going, and what they are supposed to accomplish with them, since they aren't their own ideas, and they don't know the creative ideas and thoughts that produced them.

Assassin's Creed was conceptualized by Patrice Désilets and Corey May, and Corey May has been the series' main writer from AC1 to Black Flag. Neither Patrice or Corey work on AC anymore, which I believe is why the series became a shadow of its former self after BF. IMO, Black Flag was the last true AC game, and the last game that contained all the elements that make the full AC experience, because it was the last game that those people worked on.
最后由 Turbo Nozomix 编辑于; 2017 年 3 月 26 日 下午 9:48
< >
正在显示第 1 - 15 条,共 23 条留言
每页显示数: 1530 50

发帖日期: 2017 年 3 月 24 日 下午 6:39
回复数: 23