CrossCode

CrossCode

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SelectBard133 May 14, 2021 @ 10:39am
[DLC] Major Performance Issue
Upon launching the Post-Game DLC, my system saw a very sever drop of frames, specifically in the opening cutscene, as Lea awakes in the Homestedt Town Hall. The game runs fine up to this point, a very smooth 120+ FPS, but as soon as this cutscene starts it quickly drops to <1-2 FPS.

After waiting long enough, or perhaps after reaching the 3rd/4th text box in the cutscene, the game ran well enough to get through the rest of it, then ran fine again until I reached the next cutscene, as Evotar Lukas awakes in the Town Hall as well. This one seemed unpassable, no matter how long I waited.

The issue was fixed by running the nwjs.old Beta, however I'm concerned that this fix will cause errors elsewhere, and seems to reduce the visual quality of the game by some degree.

The issue seems to be a severe memory problem. During these cutscenes, the game's memory usage shoots up to 5x or even 6x as high as it normally is- from around 500-700 MB to 2.5-3.3 GB. It also has a lasting effect on my PC after I force-close the game, with other apps running extremely sluggish until the issue settles itself.

My PC specs are:
AMD FX-8350 8-core 4GHz
12 GB RAM
NVDIA GTX1060 3GB