Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Larger pixel sizes can be added as well, though memory consumption and CPU/GPU burden will of course further increase.
Though I guess if you are running a pixel perfect 2x/3x/13x etc, the Pixel Size can simply be left at 1 with pixel perfect upscaling as it wouldn't make any difference, right?
However, there is actually an option to scale the image with sharp pixels. We didn't use that one because if you don't scale it up to a clean multiple of the original solution it looks worse compared to the smooth scaling. However, with a scaling option that guaranteed "pixel perfect scaling" we can enable nearest neighbor scaling, so it will always look sharp not matter what the original resolution was.
And well, if 5K monitors suddenly explode in popularity and the moore's law is broken, I guess you can always patch higher pixel sizes in a few years :)
Nope, you though wrong exactly the same as I did.
The game zooms in during charging special attacks, levelup, cutscenes and those kinds of things, which 'breaks' the 1 sprite pixel = 1 screen pixel rule. Having a higher pixel size allows the game to zoom in smaller steps, as it is running at a higher resolution.
At 1x pixel size the game is run at 570x320 resolution while at 4x its 2280x1280.
But it does allow us to run it at 3x (on a 1920x1080) screen and not have any 'off pixel' scaling results, providing a very crispy result with a slightly better performance.
So I guess the best and simplest way for now would be to add triple and quadruple canvas size to match 3x and 4x pixel size? I imagine it's simple to implement like original and double, and would solve the need for any 1080p and 1440p users who want pixel perfect scaling.
By the way, just got to Gaia's Garden for the first time in the full game and damn, ♥♥♥♥ just got real. I wasn't expecting the plot to turn in such a way. Really enjoying the game.
The way the level design of the game was thought out was fantastic, really. Everything nowadays is about massive scale, but the good use of the terrain that is crammed with places to explore and puzzles to solve, is just too fun. Feels more like a MMORPG than actual MMORPGs nowadays. Game feels very much alive. The ultratechnological aesthetics (LASER BRIDGES) mixed with nature also gives me some phantasy star online vibes that I just love.
Platforming CAN be a little finicky tho, when you have different heights/types of platform, like the ruins in Autumn's Fall. And in some places there's seems to be some audio issues, like the music in the map starts playing on top of an existing one. Aside from those small details, pretty flawless experience so far.
Let us get rid of this mess : https://i.imgur.com/Zuvzb2u.png and enjoy the game with properly scaled, crisp pixels as it is meant to: https://i.imgur.com/Ej88D2n.png
Used this patch. No idea if it still works or not.
https://github.com/Aemony/CrossCode-IntegerScaling