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>Takes a year long break
>Complains when they forgot how to puzzle
Just beat the temple and got 2 more to go. ♥♥♥♥..
The way i beat the puzzles surprised me a lot. Very innovative and it felt like i wasnt supposed to beat it that way, and i found my own method of something . Very cool feeling.
It just went over the line at some point .
I know steam achievments are bad metric but it looks like only about 1/5 of the people that started playing made it all the way to the end. Most stopped playing.
Seems pretty normal to get frustrated and quit.
sometimes when you put a game down you're done regardless of the completion percentage
The game already proposed to do the same with the temple of the desert: when you reached half way, you could interrupt your exploration to go and do additional side quests in the village.
This game does need breaks. Honestly I love it so much so far, and cannot wait to play more but I do pace it out. My wife knows, Sunday mornings is CrossCode. I make a bunch of coffee and sit and play. I sometimes play during the week once or twice, but not always. I played on a plane on my steam deck last week, and that worked really well for like 4 hours until the flight landed.
I honestly think spacing it out like this for myself has made a huge difference in my enjoyment of the game. I obviously don't know what they mean when they say take a break, but I imagine this is basically what they intended. You just have to space it out a bit. Yeah, going for a year would be tough... I can imagine all of your soft skills have stayed up on other games, but this game requires quite a bit of familiarity for the puzzles and even the combat.
I hope you keep trying it. Space it out a bit. But hey, if you don't like it then play something else and have fun with your time.
And i'll forever miss what that game could have been, a very good combat and skill system in a feasible and immersive single-player MMO world.