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Top down hack and slash with 360 degrees of movement, featuring precision platforming. So yes, clearly a controller game.
On the contrary, if the game in question featured, let's say a lot of cursor movement or precise aiming and camera movement, or maybe required you to use a ton of different shortcuts to play effectively, then that would clearly be a M&KB game.
It's really not that hard to tell. Anybody who has experience with different control methods could watch 30 seconds of gameplay for a game and then very accurately guess which control method would be best, and you'd be right almost every single time.
So if you happen to struggle with platforming, sure pick up the controller, but if you don't, why make yourself suffer if you just wanna chill and blast?
Also nothing is stopping anyone from switching on the fly between both methods in Crosscode as KB&M input is actually for once not gimped but fully supported, well realised and thereby just as good and valid as using a controller, which is how it should be on PC.
People should have the choice of using what feels right to them and not be forced into a control method or fixed layout sheme that doesn't suit or feels right to them.
You typed a bunch of things that I am pretty sure just about everybody here agrees on. We weren't talking about forcing anybody into using one or the other, it's just that some games are in theory more well suited for one or the other. Ex: Racing games with controllers (or racing wheels obviously), shooters with Mouse and Keyboard, and so on. That's what the OP was asking for clearly as well and he got a bunch of answers.
So yeah sure, point well made I suppose. Not sure though where that came from or what you were trying to address...?
wouldnt have played it without a Controller.
I fixed my issue. The PS5 controller does indeed work with CrossCode as long as Steam is configuring the controller. I tried with DS4Windows and similiar programms but it did not work.