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번역 관련 문제 보고
I tried some stuff with control schemes but it generally ended up with the game crashing real fast.
Hopefully, this solution doesn't break the game elsewhere. Anyway, thanks a lot.
Alas, now it's only shown 1/4 of the screen :D
The game launches if I try from desktop mode, but then it seems to be using keyboard emulation.
I should probably add that I own this game off steam, so I'm launching it as a "non-Steam game", not sure if that's true for you.
I only tried the Steam version so I can't speak to running other versions
I've also only been launching it via Steam. Not sure how the compatibility layer works on the deck for non-steam games.
It might be because you have skip a step tho.
Did you make sure to overwrite all engine files and rename "nw" to "CrossCode" ? (keeping the old Crosscode executable file as a backup by renaming it for example).
As a side note, the desktop mode works very well. I hadn't used it in more than a month, but I remember it was a lot clunkier and you couldn't even pull up the virtual keyboard. Works much better now.
Yes, I did everything. However!
It seems that renaming the steam_appid.txt file was the final step needed to get the game running correctly :-) I think this is because steam gets confused about it being a steam vs non-steam game and doesn't find the window correctly or something. Not sure, but that works for me
I was just about to suggest deleting that file. They really shouldn't put that in builds that are distributed outside Steam. That is for when you start Steam games from outside the client so it can know they are running and handle various Steam specific functionality.
I guess I don't need to finish setting up the itch.io version for testing since you got the game working
Well, that's good news :)
Maybe it'd be great to have that tidbit in your OP post then now that we know it causes issues.
Good idea, I added an edit