CrossCode

CrossCode

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Wanda Sep 28, 2018 @ 3:05am
At first I enjoyed puzzles, but...
The last one in ice dungeon is starting to make me regret my purchase. The one with 3 pillars that you have to unlock with keys (which I did) then it's just a trial and error fest. It's so early in the game too, if the difficulty and tedium ramps up even more I don't think I can continue. The dungeon was excruciatingly long too, with story taking a back seat for much longer than I would like. It's just weird how it jumped from cute zelda like puzzles to some kind of portal mod for veteran players.
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Showing 1-15 of 23 comments
Nichtswisser Sep 28, 2018 @ 3:18am 
It's basically impossible to design puzzles everyone enjoys because the ability to solve puzzles is extremely unevenly distributed among humans.

What's easy for one person might be frustratingly hard for the next and so on. The only real way to somewhat balance puzzles is to design them for specific target audiences. And you can't just go for the lowest commen denominator because those puzzles would bore around half of the people to death after a while.
Last edited by Nichtswisser; Sep 28, 2018 @ 3:21am
abitofBaileys Sep 28, 2018 @ 3:19am 
The idea of these "last room before boss" puzzles is that the ball has to hit all the pillars before it hits the last one, as you learned in Rhombus Dungeon in the 2nd room.
So with the mechanics you learned within the Temple Mine (moving blocks on ice by shooting at them) you arrange the blocks on either side so the trajectory of the slow moving ball will bounce off the redirectional orbs towards the next pillar.
You arrange these before you do anything.

The only thing you then need to do is melt the ice at the south of the room before the ball reaches them.
Last edited by abitofBaileys; Sep 28, 2018 @ 3:20am
post nut clarity Sep 28, 2018 @ 3:20am 
The 2nd one is shorter iirc and you also get a break inbetween. You can’t satisfy everyone, there are people who like the challenges ¯\_(ツ)_/¯
Elizabeth Sep 28, 2018 @ 3:27am 
I think there should be a key hidden around the entrance of every dungeon, that allows you to skip 1 puzzle in that dungeon. I found some of the puzzles in the game to be frustrating and such a feature would have helped.
Wanda Sep 28, 2018 @ 3:45am 
I know I have to hit all pillars but I feel like I can't find the right setup unless I try 1000 different combinations one by one, I don't see a way of coming up with a solution mentally when there are so many variables.
I'm not even asking for an easy mode, I don't want to skip it as it would forever be a stain on my playthrough, I'm just sad that I got invested in a game that is apparently too much for my feeble brain to handle.
For reference I thought Breath of the Wild's semi open puzzles were the perfect amount of challenge. Hell every puzzle in Crosscode before this one were great.
Two habits that help solving such puzzles:
1. Try activating all switches which free the path first and memorize them and their timing.
2. Retrospect the path of the ball. Don't look for the point where to throw, but build a path from the final pillar. Moreover, usually the starting point for throwing is the hourglass buff which slows down the ball and some directional marker.
Last edited by ROTBLOOD RAIDING PARTIES; Sep 28, 2018 @ 3:53am
Yuuki Sep 28, 2018 @ 3:58am 
the puzzle in the temple actually tell you where the balls are suposed to get you just need to folow that marking on the floor. the tricky part is the time at times through.
Yuuki Sep 28, 2018 @ 3:59am 
Originally posted by ROTBLOOD RAIDING PARTIES:
Two habits that help solving such puzzles:
1. Try activating all switches which free the path first and memorize them and their timing.
2. Retrospect the path of the ball. Don't look for the point where to throw, but build a path from the final pillar. Moreover, usually the starting point for throwing is the hourglass buff which slows down the ball and some directional marker.
like mentioned above the game tells you where to stand and where the ball is supposed to be ;)
Originally posted by Yuuki:
Originally posted by ROTBLOOD RAIDING PARTIES:
Two habits that help solving such puzzles:
1. Try activating all switches which free the path first and memorize them and their timing.
2. Retrospect the path of the ball. Don't look for the point where to throw, but build a path from the final pillar. Moreover, usually the starting point for throwing is the hourglass buff which slows down the ball and some directional marker.
like mentioned above the game tells you where to stand and where the ball is supposed to be ;)

And that's bad I think. Not like I used these hints tho, these puzzles are quite straightforward for my taste.
Wanda Sep 28, 2018 @ 5:43am 
I'll try again tonight, thanks all for actually trying to help instead of telling me I suck, shouldn't be allowed to play games etc...
wervyn Sep 28, 2018 @ 5:47am 
Yeah, we don't put up with that kind of negging here, we want to help everyone from all skill levels and interests have as much fun with this game as possible.
Albireo Sep 28, 2018 @ 6:09am 
yup yup! think opf it as a final exan, a "boss" puzzle. I get what you mean these things are intimidating just for size alone and the time presure to escort that ball isnt for everyone. It really isnt as bad as you think though. Once you know the path the ball takes, it may take 4 ish tries to get the whole thing down, incremental prgress on those puzzles as you work out specifics for each portion in turn.
Gilgamesh Sep 28, 2018 @ 7:30am 
if it can help , i actually taught i would never get trough the whole game as i struggle to get past a few puzzle in the beggining, not because i didnt know how but i lacked the skill to actually achieve them . but i kept on trying because i really liked this game , and now i finisehd the whole game with every side quest and did challenge that i never tought i would be able to do (looking at you whale ape boss) but at the end i was a much better player and i was good at the game. so as you progress and you keep doing those puzzle you do get better and the game is very good at training you to become better...
Emerald Lance Sep 28, 2018 @ 7:36am 
Everybody has given solid advice. However, I would like to add a very very slight spoiler, and that is every main dungeon has a large room at the end which is essentially a giant ball bouncing puzzle, and in my opiniom each one is more difficult than the last. You asked if difficulty would ramp up after this, which my spoiler attempts to answer.
Wanda Sep 28, 2018 @ 12:08pm 
Ok I give up, probably won't play again. I don't know why this is giving me so much trouble, I'm 30, I'm patient, I played puzzle games before. Again I'm not trying to tell the devs they should change the game or anything, I'm mostly disappointed in my skills. Thanks for trying to help
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Date Posted: Sep 28, 2018 @ 3:05am
Posts: 23