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What's easy for one person might be frustratingly hard for the next and so on. The only real way to somewhat balance puzzles is to design them for specific target audiences. And you can't just go for the lowest commen denominator because those puzzles would bore around half of the people to death after a while.
So with the mechanics you learned within the Temple Mine (moving blocks on ice by shooting at them) you arrange the blocks on either side so the trajectory of the slow moving ball will bounce off the redirectional orbs towards the next pillar.
You arrange these before you do anything.
The only thing you then need to do is melt the ice at the south of the room before the ball reaches them.
I'm not even asking for an easy mode, I don't want to skip it as it would forever be a stain on my playthrough, I'm just sad that I got invested in a game that is apparently too much for my feeble brain to handle.
For reference I thought Breath of the Wild's semi open puzzles were the perfect amount of challenge. Hell every puzzle in Crosscode before this one were great.
1. Try activating all switches which free the path first and memorize them and their timing.
2. Retrospect the path of the ball. Don't look for the point where to throw, but build a path from the final pillar. Moreover, usually the starting point for throwing is the hourglass buff which slows down the ball and some directional marker.
And that's bad I think. Not like I used these hints tho, these puzzles are quite straightforward for my taste.