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Get Calamity Trigger before the third fight for an easy time—it catches him in it and does tons of damage making it easy to win. The second fight was way harder...
One. It is possible to increase your window for activating a PG, using equipment modifier, "Royal Guard." Disciple Gloves have this modifier, they are found in Bergen Village after clearing the Temple Mine. Find Jean in the Omni Gilders Base and clear her quest to obtain them. Adept Gloves are an improved version of this equipment. You can acquire them by clearing Master Sensei's challenges in the lowest level of the Info Hub, back in Rookie Harbor.
Two. There are abilities which will do the job for you. Recoil Trumpet (fire) and Frozen Stance (ice). These will put you in a defensive stance which turn any melee attack into a PG. They are extremely powerful tools, but sometimes Apollo will even avoid those and wait for them to expire. The trick here is to wait for him to initiate his melee combo with your normal shield, and time it between attacks so that he is already committed when you activate these guard arts, and his attack will be reflected. Clock Block (shock) is also really good for this purpose and has the bonus of functioning even with projectile attacks, but personally I have had difficulty following up afterward. The AI still manages to jump out of the way if you try to attack.
When dealing with ranged attacks, your best bet is dodging, or a high defense stat/"Solid Guard" modifier. Dash arts are your best friend, particularly Crimson Strike, as the radius of the flames is often too much for the AI to dodge. Hitting with this enough times also incurs burn status, which will drain a chunk of their HP on top of everything else. As someone already said, Calamity Trigger is also very reliable. Another method is to litter the battlefield with icicles, using abilities like Snow Flawke and Icy Bastion. The AI will hit them every time because they are more concerned with avoiding your attacks.
If all else fails, use Blade Sphere on the neutral circuit. This ability can literally trivialize any fight.
→ Level 3 Heat Dash Art (Scarlet Rain) (Pray one of the hits connects though). It will rain down hell on him.
→ Level 1 Wave Dash Art (Warp Decoy). He should target the decoy.
→ Use rebound shots. He is well aware of sides and frontal attacks, but the ones from behind sometimes catches him by surprise.
→ If all else fail, use the Level 1 Guard Arts Recoil Trumpet, Frozen Stance and Clock Block. This is a bit trickier: wait until he decided to go into melee (block or dodge the shots and dashes), then block his combo and activate the Guard Art before the third hit of his combo. if it works, he will be stunned by the auto counter.
The last approach is my favorite when I feel like playing with him and Shizuka, as it is both cheap on the SP cost, guaranteed to work if you do it right, and he never learns from it.
Also, he does seem to cheat since he would complete the temple before you even when you cheat.
Managing to retaliate after a parry with a Level 3 Melee skill feels soooo fun though.
Emilie I understand because she's a different class. Apollo however, he's the same class as Lea. So both of them should at least have the same obstacles (although with instance, being in different rooms). I still hold my suspicion on him regardless of the tutorial.
Thats true, but I believe they are also meant to be balanced so it'll be fair for all. At least according to Shizuka from how the game is intended to be. Probably the obstacles are different, but also difficult. Depending how others feel about it anyways.
I dont think all has the ability to ricochet their shots like Lea. They can shoot of course. Though then again, I dont think Joern can shoot, only melee.