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The game's native resolution (what the actual sprites are in and how many ingame pixels the engine actually puts out) is not 1080x1920 nor any of the other standard resolutions that easily divide into that. So when you open the game in windowed mode and play it in native resolution (or an integer multiple of it), the game looks as crisp as you'd expect.
If however you play in fullscreen, the game will be stretched to your display's resolution and in the process the game looks a little blurry. How blurry exactly depends on a setting in the game options, which is the pixel size. So yiu can tell teh game to put out 2x the pixel size or 3x or 4x and a larger in-engine zoom means more stress on your hardware but also less blurriness introduced in the stretching that takes place later.
But in any case, in fullscreen the game's never gonna look as crisp as in windowed mode. The Steam screenshots are very likely screenshots from the game withoutn any stretching.
Now I cannot tell you what exactly was chosen to be done about this in the console versions, but these are gonna be the huredles they had to climb as well.