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Emilie and her cat mouth and moe anime inspired cowlick aside..., Crosscode doesn't need a Japanese incarnation
AT ALL
Agreed but I'll also add that I consider the anime style expressions a matter of necessity. Simply put, try drawing a subdued expression on a character in a 32^2 pixel image with 256 colors without having half the audience try to figure out if she's being smug or hungry - it's damn near impossible. Those kinds of hyperbolic expressions and ribbon hair really took ground because of the need to differentiate characters and expressions in a limited environment. There's no room for subtlety. If RadicalFish wants off that ride then the low res imagery has to go too, and that's basically every visual asset the game has.
However, I now realise that, for some, the prospect of a series based on the game is not as good as it is for me (and a few others).
P.S. I really love the Lea smug expression along with a few others:
I have to respectfully disagree with this. While there are certainly obvious constraints with said 32^2 pixel image with 256 colors, there is still plenty of room to differentiate (as evidenced by practically every other character in CC) without a damn catmouth and massive perma cowlick. For a smug expression, all it really takes is knitted brows and smile. I'm not really sure what a hungry expression is supposed to look like lol.
With the given constraints there are still, for all intents and purposes, infinite methods to create character in a game's characters ie articles of clothing, headgear, tatoos and what have you which can work in conjunction with their personalities. CC did a great job with their character design. Emilie is the single exception in my opinion
crosscode.gamepedia.com/Characters
I love how you skipped Holiday Man - basically a carbon copy of Saitama from One Punch Man
Definitely not ignoring. It's no secret that Crosscode draws its influence primarily from 90s classics Secret of Mana and Chrono Trigger. The origin of those games are also no secret. Chrono Trigger in particular (or so I read) shared an art director (?) with Dragon Ball Z. Given those influences, yes, leaning in that art direction is pretty much a matter of necessity. Certainly not though due to pixel limitations. And given those 2 games were my all time favorite console games as a kid, it only feels natural to me in a "manalike" arpg title.
The cat mouth and cowlick curl 60% the height of the character's head are just uncalled for, and seem like blatant attempt to entice a highly undesirable demographic https://w0.pngwave.com/png/505/1021/konata-izumi-lucky-star-desktop-anime-anime-png-clip-art.png
Frankly though, I find every single aspect of Emilie odious in one way or another.
Lol you're good dude
I had hoped to see Emilie lose composer and start yammering in French long enough for Sergey to program "What?" into her vocabulary but it never happened.