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To quote Brawl in the family's Christmas song, ice world:
"For instead of you fighting through, your controls are fighting you though the whole darn stage!"
I do feel the ice pillars can be extra annoying tho, simply because of how many times you slide off of them instead of jumping.
They don't work in the Monastery trials, though.
Ice is pretty much localized to Bergen Trail side quests and the Temple Mine, with one notable quest in Gaia's Garden involving Karotto Tourists. So for the most part their stats are appropriate for the part of the game you'd need them for.
The issue with the Monastery trials is that they specifically remove all modifiers (so you can't cheese them with Iron Stance or stuff like that).
Thanks for the reply, already finished the game but felt like pointing out one annoyinf chest ^_-
What I meant is the ice in one of the Bergen caves that you can destroy with your balls. You have to jump on and from THOSE.
I regretted not buying the Icewalkers before doing the Temple Mine, and then I figured after that temple there probably wasn't much use for them. But surprisingly, I kept running into ice!
I think I used them in about 5 separate puzzles post-Temple-Mine (and that doesn't include ones where there was ice but the jumps were easy enough that it didn't seem worth switching boots). Some of those may still have been things in the Bergen Trail area that weren't doable until after the Temple Mine, but some of them were not.
The stats were really not very relevant, though, since I just swapped them in for jumping puzzles.