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Chests that require jumping on destructible ice pillars in Bergen Trail
♥♥♥♥ those things.

Nothing more or less, just hate them slippery platforms.

Still an awesome game regardless ;D
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Showing 1-9 of 9 comments
Electro Spaghetti Jan 22, 2019 @ 8:22am 
Ice in general is BS. I don't blame crosscode, it's a standard rule across all games.
To quote Brawl in the family's Christmas song, ice world:
"For instead of you fighting through, your controls are fighting you though the whole darn stage!"
I do feel the ice pillars can be extra annoying tho, simply because of how many times you slide off of them instead of jumping.
ElectroRanger Jan 22, 2019 @ 9:58am 
Originally posted by n3th3raid3r:
Ice in general is BS. I don't blame crosscode, it's a standard rule across all games.
To quote Brawl in the family's Christmas song, ice world:
"For instead of you fighting through, your controls are fighting you though the whole darn stage!"
I do feel the ice pillars can be extra annoying tho, simply because of how many times you slide off of them instead of jumping.
There's a reason Peace of Mind is less achieved despite being that early: Normal people don't actually bother with the ice stages for their sanity's sake.
Manxome Jan 22, 2019 @ 7:50pm 
There's a trader in Bergen that will sell you Icewalkers shoes, which prevent you from slipping on ice. They're a great investment; even in the lategame, when their stats are bad, they're still useful for certain jumping puzzles.

They don't work in the Monastery trials, though.
ElectroRanger Jan 23, 2019 @ 5:12am 
Originally posted by Manxome:
There's a trader in Bergen that will sell you Icewalkers shoes, which prevent you from slipping on ice. They're a great investment; even in the lategame, when their stats are bad, they're still useful for certain jumping puzzles.

They don't work in the Monastery trials, though.
Makes sense they wouldn't, but thanks for the tip! Do they also work on any slippery ice floor or are there any exceptions?
wervyn Jan 23, 2019 @ 5:30am 
They ought to work for any slippery ice that isn't specifically that one monk trial. I haven't personally tested this though, since I didn't have as much trouble with the ice physics myself.

Ice is pretty much localized to Bergen Trail side quests and the Temple Mine, with one notable quest in Gaia's Garden involving Karotto Tourists. So for the most part their stats are appropriate for the part of the game you'd need them for.
Manxome Jan 23, 2019 @ 5:30am 
Apart from the Monastery trials, they worked on every slippery patch where I tried them.

The issue with the Monastery trials is that they specifically remove all modifiers (so you can't cheese them with Iron Stance or stuff like that).
ElectroRanger Jan 23, 2019 @ 9:02am 
Originally posted by wervyn:
They ought to work for any slippery ice that isn't specifically that one monk trial. I haven't personally tested this though, since I didn't have as much trouble with the ice physics myself.

Ice is pretty much localized to Bergen Trail side quests and the Temple Mine, with one notable quest in Gaia's Garden involving Karotto Tourists. So for the most part their stats are appropriate for the part of the game you'd need them for.

Thanks for the reply, already finished the game but felt like pointing out one annoyinf chest ^_-



Originally posted by Manxome:
Apart from the Monastery trials, they worked on every slippery patch where I tried them.

The issue with the Monastery trials is that they specifically remove all modifiers (so you can't cheese them with Iron Stance or stuff like that).

What I meant is the ice in one of the Bergen caves that you can destroy with your balls. You have to jump on and from THOSE.
Manxome Jan 23, 2019 @ 9:05pm 
They work for jumping on destructible ice pillars. Also for jumping on those standing columns of water that get frozen when you hit them with ice element (first seen in Faj'ro Temple).

Originally posted by wervyn:
Ice is pretty much localized to Bergen Trail side quests and the Temple Mine, with one notable quest in Gaia's Garden involving Karotto Tourists. So for the most part their stats are appropriate for the part of the game you'd need them for.
I regretted not buying the Icewalkers before doing the Temple Mine, and then I figured after that temple there probably wasn't much use for them. But surprisingly, I kept running into ice!

I think I used them in about 5 separate puzzles post-Temple-Mine (and that doesn't include ones where there was ice but the jumps were easy enough that it didn't seem worth switching boots). Some of those may still have been things in the Bergen Trail area that weren't doable until after the Temple Mine, but some of them were not.

The stats were really not very relevant, though, since I just swapped them in for jumping puzzles.
ElectroRanger Jan 23, 2019 @ 11:30pm 
Originally posted by Manxome:
They work for jumping on destructible ice pillars. Also for jumping on those standing columns of water that get frozen when you hit them with ice element (first seen in Faj'ro Temple).

Originally posted by wervyn:
Ice is pretty much localized to Bergen Trail side quests and the Temple Mine, with one notable quest in Gaia's Garden involving Karotto Tourists. So for the most part their stats are appropriate for the part of the game you'd need them for.
I regretted not buying the Icewalkers before doing the Temple Mine, and then I figured after that temple there probably wasn't much use for them. But surprisingly, I kept running into ice!

I think I used them in about 5 separate puzzles post-Temple-Mine (and that doesn't include ones where there was ice but the jumps were easy enough that it didn't seem worth switching boots). Some of those may still have been things in the Bergen Trail area that weren't doable until after the Temple Mine, but some of them were not.

The stats were really not very relevant, though, since I just swapped them in for jumping puzzles.
While on boots, it's nice there are boots specifically useful for endless spiders achievement that negate web penalty :D
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Date Posted: Jan 22, 2019 @ 6:44am
Posts: 9