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The mouse will have to be used at least time to time regardless of your playstyle, but it shouldn't feel horrible to move and use the mouse at the same time.
Any particular reason why you're spamming though?
In a previous post we talked about me sharing my personal favorite input for keyboard controls but because CrossCode fans are so sensitive they shut the forum down before I coudl send them there. So pretty much because this fandom can't handle the idea of their favorite game having anyting wrong with it, does that answer your question?
It's not terrible, but it does mean your reactive capabilities are much reduced when you need to either aim or use the Quick Menu, since either way, you're stretching your hand in a combat situation. Guarding is absolutely awful, because the game aims toward the mouse; if you're off the mouse, you have to literally stop and grab the mouse to point at the enemy, which is usually a second too late to react.
Second thing is, many of us played with a joypad, a device that has its own issues with the aim but also a great ergonomy in this instance of button presses. I understand it's not a thing for everyone but it worked perfectly for many. Devs provided tools to reduce hardships of combat and remap buttons, on that side I can hardly think of what more could be done to provide a custom experience without touching the core of the game that has been enjoyed by many as it is. I'm glad you're searching solutions, though I should maybe point out that any gaming experience requires adjustments and progression from the player. The degree varies a lot from game to game and the degree of CrossCode is, at heart, one the reason it has been enjoyed by a lot of players, so the best solutions was, I feel, to provide these customisation tools.
The timing of many abilities and moves are tight and there's indeed a lot to keep track of. It's something I enjoyed. Playing with a joypad felt like obvious to me, only thing that I did not find a solution for is the aim with joystick, that tends to glitch and get out of control in situations of really high precision (a few puzzles, far targets outside), outside of combat. For these instances I had to use the mouse, and it solved the issue, but it remained a missed design on the joystick sensitvity and stability.
Hope that helps with your approach of why controls may seem difficult for you for this game.
Me? Honestly I'm not offended by this game. There are certain games I AM offended by, but in those cases it usually boils down to a great game series that developers messed up to make it more popular. With this game I was just so incredibly bored by it I quit mid-way through the desert area. I could see the entire game was going to play out in the repetitive fashion and neither the story nor puzzles were interesting enough to keep me pushing through the end. So I just decided to quit early and play another game. Personally I'm more offended by the fact that it's fans are just completely unable to accept any flaw with it and their warped perception of how a debate works. Like majority vote means you're always right haha. As for offensiveness I'd say CrossCode has nothing for the player to be offended about, just plenty of times you could sit down and realize that it's not the best game in the universe.