CrossCode

CrossCode

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Why can't we rebind controls?
Seriously, after searching and finding this request being asked going for over 2 years I found a user's reply claiming it's because the developers feel that this is the most optimal control config.

Is that foreal the reasoning? If so, that's got to be one of the most backwards azz things I have ever read. Since when is options to make gameplay more comfortable a bad thing? Can you imagine if all developers had that mind set? What's even more mind blowing is while playing on a controller you have multiple buttons dedicated to the same function, oh wait except sometimes it's only half the functions because? Like 3 attack buttons, only one of them actually triggers the range orb? Why? If you are required to aim with it to function regardless?

If I didn't get this game from someone who didn't want it for themselves I would have refunded, it's 2018 wtf.
Last edited by spellbindinggnome; Oct 31, 2018 @ 8:18am
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Showing 1-15 of 18 comments
Chocos Ramabotti Oct 31, 2018 @ 8:40am 
I have to agree remapping keys is an important part to make the game accessible to as many people as possible and should have highest priority in this regard.
Remappable keys would make more sense to disabled people, than all the other accessibility options they've implemented so far... really...
pyrocorvid Oct 31, 2018 @ 11:39am 
Let me clarify something here. "Optimal" doesn't mean "this is how we think you should play it". "Optimal" means "in 3 years of early access, literally no one has requested an alternate control scheme that doesn't make certain parts of the game unplayable". If you've thought of one, feel free to share it, but you probably just haven't thought of why it wouldn't work.

The multiple buttons with the same function are a result of one of the few actually possible requests. Multiple people specifically asked for a "dedicated melee" button, so the devs gave them one. It shouldn't really bother anyone who doesn't want to use it.

I do agree that remapping would improve accessibility. But you also have to consider all the people who would immediately remap their controls to something that "feels better" and then complain when they got stuck late-game because of it and had to learn a completely new control scheme. Remapping is much more possible to do with an external program than any of these other accessibility options, for anyone who requires it. Essentially, the devs aren't willing to put in an option that encourages people to make the game unplayable.
wervyn Oct 31, 2018 @ 12:03pm 
The approach on this I remember suggesting awhile back, and still think is a good idea, would be to externalize the control bindings into a separate, human-editable file. Leave the in-game configuration as is, because I understand the concern that people will think they know better up-front and map something that will make combat unreasonably difficult later, but personally I think dealing with those hypothetical complaints would be less frequent and headache-inducing than responding to the actual complaints about this now. Plus, it would potentially resolve the controller mapping issues that plague some linux users, as well as provide accessibility for people who really need an alternative control scheme.
Michelle Oct 31, 2018 @ 5:02pm 
The editable file could work. There could also be a warning before you remap. Like "Remapping some actions may make parts of the game more difficult later on. Be prepared to remap again or reset to defaults if necessary."
Renfield628 Nov 1, 2018 @ 11:10am 
The game needs more than just an editable file. As a controller user, my main issues and complaints lie with there being no deadzone customization in my left thumbstick which makes Lea jitter around and move when she's not suppose to. And for the right aiming thumbstick, I have too much deadzone and lack fidelity when trying to attain certain angles when I aim. It makes a challenging game way harder then it's suppose to be. I'm using a relatively new xbox controller and the thumbsticks are not degraded either.

And guess what happened today when I tried the desert village beer brew minigame?

I became a mouse and keyboard player. Now that is a befuddling mess of default layout if I ever saw one. You have to tap middle mouse button for rapid shooting. Middle mouse button???? Not to mention half of the keys aren't customizable.

If you can't see that as being a problem, I don't know what to do for you.
Last edited by Renfield628; Nov 1, 2018 @ 11:12am
Tanasinn [AZ] Nov 1, 2018 @ 11:20am 
Middle mouse button? I don't think that can be right... I played my 70 hours on M+KB alone and there are one of two situations I can think of:

1. Either I remapped that button instantly because MMB is one of the worst for anything that also requires LMB and RMB.
2. There is already an alternate key.

When you say rapid shooting, do you mean just non charge shots? You can just spam LMB for that if that's what you mean.
Last edited by Tanasinn [AZ]; Nov 1, 2018 @ 11:20am
Renfield628 Nov 1, 2018 @ 11:27am 
I went back in and checked, you're right taters. I only played for a few minutes of mouse and keyboard, and didn't catch the whole proximity of the mouse dicates melee/shooting thingamajig. I see what you saying. my bad.
Renfield628 Nov 1, 2018 @ 11:42am 
With that in mind I guess i'll try to get the 4.500 quality beer then. :/

deadzone's for thumbsticks please
Damos Nov 1, 2018 @ 12:02pm 
Originally posted by Renfield628:
As a controller user, my main issues and complaints lie with there being no deadzone customization in my left thumbstick which makes Lea jitter around and move when she's not suppose to. And for the right aiming thumbstick, I have too much deadzone and lack fidelity when trying to attain certain angles when I aim. It makes a challenging game way harder then it's suppose to be. I'm using a relatively new xbox controller and the thumbsticks are not degraded either.

If you can't see that as being a problem, I don't know what to do for you.

I don't understand what you mean about aiming, deadzone and angles lacking fidelity. How could they lack fidelity? They can't because aiming doesn't work like this in CrossCode. It's not a 3D FPS where you are asked to quickly travel a cursor to a specific point (close, midrange, far,etc..) within a chosen angle.

In Crosscode, only general direction matters, not distance. You print a 360° angle on your 360° stick and it's reproduced instantly in game. It is fidel by definition because it's literally 1:1. So having regular deadzone, acceleration, sensitivity or other FPS options wouldn't change a single thing.
Last edited by Damos; Nov 1, 2018 @ 12:59pm
Renfield628 Nov 1, 2018 @ 3:15pm 
Do you play with a controller Damos?
Damos Nov 1, 2018 @ 3:25pm 
Yeah, xbox one controller.
Renfield628 Nov 1, 2018 @ 3:31pm 
and your right thumbstick isn't swinging the aim cursor wildly at 15-30, 60-75, 105-120, 150-165 degrees, etc. whenever you aim?

Also, you character isn't jittering or moving when she's not suppose to?
Last edited by Renfield628; Nov 1, 2018 @ 3:33pm
Damos Nov 1, 2018 @ 4:25pm 
Originally posted by Renfield628:
and your right thumbstick isn't swinging the aim cursor wildly at 15-30, 60-75, 105-120, 150-165 degrees, etc. whenever you aim?

Not that I noticed at least. Maybe it's because I always push the right stick to the edge, to its maximum, whatever direction I'm going for. I never try to put the cursor itself close or mid-range to Lea since it has no incidence on gameplay. It won't change the speed or distance covered by your shot anyway, so why bother with it? I only pay attention to the projected angle line that's displayed when aiming. Are you not doing it like this?

Also, you character isn't jittering or moving when she's not suppose to?

I've never had that issue either, it's weird. Only thing I remember is the maze in Saphire Ridge being tricky due to how sensitive and precise analog movement is. It's harder to go strictly up without slightly derivating up-left or up-right, so I was often getting stuck in the bamboo bushes. But Lea moving when she was not supposed to? No, that one I didn't get.
Renfield628 Nov 1, 2018 @ 4:45pm 
I'm not playing any differently than you are, so our experience differing means it might be my controller. In my case, these things i'm mentioning are glaringly apparent. I'm using a xbox 360 so I dunno.

I'm suggesting deadzones because that's a probable fix for my problem. I might put this in bug's forum tomorrow. And who know's, it may just be a case by case basis thing.
Damos Nov 1, 2018 @ 5:19pm 
Yeah, I think so too. Lea moving when unintended especially sounds like a left joystick being off-center more than anything else, but like you said, larger deadzone could fix it for you. Not sure about the angle issue thing, this one seems a bit more tricky to figure out, if it's game, PC or controller related. I hope you find a fix anyway!
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Date Posted: Oct 31, 2018 @ 8:18am
Posts: 18