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Remappable keys would make more sense to disabled people, than all the other accessibility options they've implemented so far... really...
The multiple buttons with the same function are a result of one of the few actually possible requests. Multiple people specifically asked for a "dedicated melee" button, so the devs gave them one. It shouldn't really bother anyone who doesn't want to use it.
I do agree that remapping would improve accessibility. But you also have to consider all the people who would immediately remap their controls to something that "feels better" and then complain when they got stuck late-game because of it and had to learn a completely new control scheme. Remapping is much more possible to do with an external program than any of these other accessibility options, for anyone who requires it. Essentially, the devs aren't willing to put in an option that encourages people to make the game unplayable.
And guess what happened today when I tried the desert village beer brew minigame?
I became a mouse and keyboard player. Now that is a befuddling mess of default layout if I ever saw one. You have to tap middle mouse button for rapid shooting. Middle mouse button???? Not to mention half of the keys aren't customizable.
If you can't see that as being a problem, I don't know what to do for you.
1. Either I remapped that button instantly because MMB is one of the worst for anything that also requires LMB and RMB.
2. There is already an alternate key.
When you say rapid shooting, do you mean just non charge shots? You can just spam LMB for that if that's what you mean.
deadzone's for thumbsticks please
I don't understand what you mean about aiming, deadzone and angles lacking fidelity. How could they lack fidelity? They can't because aiming doesn't work like this in CrossCode. It's not a 3D FPS where you are asked to quickly travel a cursor to a specific point (close, midrange, far,etc..) within a chosen angle.
In Crosscode, only general direction matters, not distance. You print a 360° angle on your 360° stick and it's reproduced instantly in game. It is fidel by definition because it's literally 1:1. So having regular deadzone, acceleration, sensitivity or other FPS options wouldn't change a single thing.
Also, you character isn't jittering or moving when she's not suppose to?
Not that I noticed at least. Maybe it's because I always push the right stick to the edge, to its maximum, whatever direction I'm going for. I never try to put the cursor itself close or mid-range to Lea since it has no incidence on gameplay. It won't change the speed or distance covered by your shot anyway, so why bother with it? I only pay attention to the projected angle line that's displayed when aiming. Are you not doing it like this?
I've never had that issue either, it's weird. Only thing I remember is the maze in Saphire Ridge being tricky due to how sensitive and precise analog movement is. It's harder to go strictly up without slightly derivating up-left or up-right, so I was often getting stuck in the bamboo bushes. But Lea moving when she was not supposed to? No, that one I didn't get.
I'm suggesting deadzones because that's a probable fix for my problem. I might put this in bug's forum tomorrow. And who know's, it may just be a case by case basis thing.