CrossCode

CrossCode

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|Cruzius| Sep 22, 2018 @ 10:18pm
Builds / Best Curcuit Arts
I couldn't find any builds for the game anywhere. For example how many points I should invest where for a good Melee-Build without neglecting the defense.

I would also be interested in your favorite circuit arts, especially Melee.
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wulfster42 Sep 22, 2018 @ 10:35pm 
I'm at the VERY start, and it sounds like you may be too.

Early on I tested the different paths by restarting and this is what I have found.

The most useful by far ability/passive early on is the health regen one, you get the healing/buff boost on the way as well which is very useful as well, along with more max health. The higher your max health, the more you regen as well.

I did not like the dodge active arts though. The one that goes through everything is good to get away from attacks at least, but doesn't do much damage. Instead, the attack arts (melee) seem to be by far the best, and you can switch between them at will.

The AoE attack art can do serious damage to a large group of enemies AND knock them out of attacks...which is very useful in quite a few fights and for grinding if you do that at all. Meanwhile the buzz saw melee attack does excellent damage with a short animation and is easy to aim and use quickly. It seems (from what i have used so far) to be the best early art.

It made beating the spheromancer cake.

That is my build right now, basically just went deap enough to get the health regen and nothing else in that tree, then straight over to the melee/attack branch.

The attack bonus works for both ranged and melee, just the melee bonus only affects your melee attacks (which I find the most useful in general, unless they FORCE me to use ranged) monkeys/fairies, fights when your enclosed in a force field etc.

We do get the ablity later on to reset our tree.....but I wanted to find a good starting build so I just ran through the early game again, but this time didn't spend any points before saving. Lets you quickly test everything and then just move forward with the build you actually like:)

Once you know the early side quests etc, you can run through the early game in like 20-30 minutes or so and be level 8-9 giving you plenty of points to play around with. If you take on the spheromancer at 9 (that is what level he is), with health regen + attack 4% and Blade saw ability, he is pretty freaking easy ot destroy. Then the exp you get for the fight levels you to 10 right away:)
|Cruzius| Sep 23, 2018 @ 2:02am 
Wow, that went fast and then in such detail.
As soon as I get back to playing, I'll apply your suggestions, thank you!
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Date Posted: Sep 22, 2018 @ 10:18pm
Posts: 2