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The real problem is almost any build if you fully spec for it becomes godly in every instance except for 1-2 (in those 1-2 instances you will get crushed because your specialized build just cant do anything).
For instance, a Pin Body build can make you an unstoppable....blocker. Because everything kills itself hitting you (while you take reduced damage from the blocking :D). Or you can have a Perfect Guard build, where you get almost a full couple seconds to block and have it count as "perfect" allowing for easy block/counters, making for easy kills.
All in all I see the regen build as a crutch that can help people who dont have the reflexes to beat the game. To me thats a good thing, because there isnt a difficulty setting for the game, and this is a great game.
So what you're saying is there's multiple ways of building that give you a powerful edge in combat. If you ask me, that means the opposite of OP, it means there are different ways to play the game that make it easier based on your play-style and skill level.
I'll put that aside for now to share some stuff from my experience.
Having played far enough to obtain all 4 elements and beat the final dungeon boss atop the Grand Kryskajo, I can tell you that, over time, the effectiveness of HP regen builds does drop off. Bigger bosses do bigger burst damage, and dodging gets harder and harder. Even basic enemies in Autumn's Fall and Gaia's garden do reach a point they are tough enough to give you a rough time if you just try to go in there tanking everything.
Personally I haven't even figured out how to use the shield reliably, much less get 'perfect' blocks, so I usually focus on maximum melee damage and shield abilities on the circuit tree that reduce damage using SP, when dodging just isn't enough.
I think the balancing is fine for now.
And yes, Perfect Guard is hard to pull off if you cant get timings right (much easier to dodge or block early for the damage reduction), but the counter chance can make even the hardest boss battle kind of a joke (especially if you built for it and have good timing).
Edit : Also, I dont think its a bad thing, the more OP choices can help worse players to beat the game, and it doesnt take anything away from me (I already did a rookie gear only run, and I will do so again after the game is fully released).
This just makes it sound like you're too good for us. There's only about 500 ways to customize your own difficulty level and it sounds like you're doing just fine even at max difficulty. Pick on someone your own size.
I guess I was just surprised to win almost every battle with 100% health. Maybe that will change as it goes, but at this point it felt OP to me. But as is pointed out maybe it's just a way to cater to different play styles.
and in fact, even though i had high hp regen on (like 10%) i still managed to get to situations where i nearly died.
if the devs really want to change how hp regen works then i think that your first alternitive is the best one
And really, the first thing I spring for on the Circuits is the scope buff that reduces aim-in time by 40%. I mean THAT feels a bit "OP" for as early as you can acquire it. There is no equipment you can get that even comes close at that stage, but oh man does it feel good to shoot that fast.
That's why I say there's just so many different things that really bump your powers, that I feel if it's not 'good' enough, or not challenging enough, or whatever, it's kind of a no-win scenario for the devs, who as far as I can see do NOT want to add options for difficulty or hard mode. That is just the impression I get.
I remember like, when I first got to Gaia's garden, as an example, I could face 2 or 3 of those evil Volt cats, but 4 I was toast. But there's a part in the Grand Kryskajo where you fight TWELVE, and I thought for sure I was never getting past. But I did, and I came away with about half health? And it wasn't because of Circuits or HP regen, it was just the sheer levels I had gained that allowed me to withstand the punishing blows better.
That's why I say there's really just no way to balance it better as long this game is as heavily influenced by RPGs as it is. If there is an obstacle you're having trouble with, there is ALWAYS a different option. You can get new equipment, or you can examine skill trees for new abilities, or just old-fashioned time and level grinding. And frankly, that aspect is something I love about this game, so I would advocate in strong opposition to changing it.
Which is really a different issue than any one build or anything like that. If that's your issue, you should be requesting a harder difficulty setting, not targeted nerfs (since it doesn't make sense to nerf everything.)
If HP Regen is meant to be an "easy mode" build then I guess that's fine, but it should alert players early in the game somehow. Like one of the game characters should tell you "Go with all HP regen equipment and circuits if you're finding things too difficult." Otherwise, casual players will likely not figure this out.
So I'm guessing it's not meant to be an "easy mode" in which case I still stand my initial assertion at this point - it's imbalanced.
I'm in Sapphire Ridge now, and I'm honestly starting to realize HP regen is kind of useless. The enemies there love to counter your opening attack, have invulnerability states, and they hit hard when they swing, as well as being hard to dodge. Trying to chain fights for rank and rare drops is a nightmare.
It's kind of funny, I didn't even know what HP regen was until JUST before they nerfed it. I could manage to get by without but I died a lot to bosses. So if you're doing this well on your first playthrough, you're better off than I was.
Somehow, I had you confused as the OC for this thread. Don't ask. I reread and now start to understand what's going on.
Would you have people changing their equipment to suit each situation they come across? Let me just say I would not play this game if it was like that, because OMG the pacing would be so broken. Maybe for boss fights? But see, this only works for people who have already played through the game, you're not going to know what you 'need' the first time you see something, and so it would go badly. Nobody likes to be thrown to the wolves with nothing but a stick to fight with, then forced to figure out they need to attach a sharp rock to make it a spear. There would have to be some kind of hint system for the first timers, or a way to use analyze on the boss before engaging it the way you can with mobs.
I think you're playing the wrong game man, I can't think of a single RPG that makes you change equipment for any reason other than better stats or oddball abilities. The whole point of customizing is to find out the way that works best for you to apply to as many situations as possible. Going into fights shouldn't be about the equipment you pick, but your ability to adapt to the different situations and develop new tactics. That's what makes this an 'action' RPG.
To be clear, with my current build I'm healing about 300-350 health every 10 seconds. If I ever do find my self in a tough situation I just have to run around, away from enemy attacks for 10-30 seconds and I'm back in tip top shape. I dunno, it's just a really wierd way to play.
Also, I probably would have switched to a different build by now, but I'm determined to see this build through to the end to see if it really is imbalanced. I will keep everyone posted.
I'm really skeptical of 300+ hp every ten seconds, what that tells me is you are about 5 levels over everything you're coming across. Try going at it 5 levels BELOW and then come back and let me know what you think. Guarantee your tune will change. FYI, if you're spending that kind of time to grind your level up, the effect is the same as having like 30% HP regen because all your other stats are through the roof. You probably don't even need the regen at that point.