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That being said: Version 0.8.5 currently has some pretty unnecessary filtering of gamepads that will be removed with the next release, so some gamepads that didn't before might work with the next version.
Still, we only really support X Input compatible gamepads, since only those work with the HTML5 Gamepad API.
you should write that on the shop page because you make many many old gamepad users very angry i think
And why would you NOT use an emulator for your gamepad? How do you think we DualShock 3 and 4 users are using our controllers? By wrappers, not out of the box.
Er, I beg to differ : when I use a DS4 I don't use any third party program.
They're too much of an hassle.
And there's quite some games supporting them natively now, from AAA to indies. More than some years ago, in any case.
But yeah, OP, just find an old 360 controller, one with a wire, and you'll be golden for a pretty long time.
They doesn't cost much, are pretty sturdy and are compatible with about every game supporting a controller since... about eight years ago, I guess ?
sorry but i had an 360 gamepad before and i find it worse
the quality of the analogsticks was terrible and the ergonomy was weird
i use an logitech rumble pad 2 since 2010
its practily an copy of an PS2 controler
Devs have no obligation to make their game work with your specific controller.
Controller support means Xinput based controller support. Xbox controllers are the gold standard when it comes to controller use on PC. Thank MS for that.
If you really find 360 controllers so horrible (which i find hard to believe) why don't you get yourself a logitech based Xinput controller?
And how many games actually support DualShock 4? A few, some even don't use the touchscreen, lightbar and vibration. It is easier to just use a wrapper. You can use the touch pad, the headphone jack (only with the sony dongle) and you can also use it wireless, change the lightbar colour, etc. There is NO reason not to use the wrapper, you can easily mod or change the button prompts, like Hyper Light Drifter has options to change, and has native support for the controller.
But here is the thing, Steam actually supports native DualShock 4 now, it emulates it as an X-Input Controller (Basically what all the wrappers do), however with less support for the light bar, macros, touch pad, etc. And the headphone jack might, and might not work with the official Sony Dongle, it depends on the game. Then there is the gyroscope and other things you can do.
All in all, you don't have to mess around the 360 or X1 controller, both are inferior to the DualShock 3 and 4. And the Logitech controllers itself are horrible, even tho they are made specific for PC. x360ce should work for the OP. Be happy such a thing even exists, i also used it on my third party controller (A 360 Copy) before i got my DualShock 3 and 4.
That's highly subjective.
Maybe DS4, but DS3 was garbage. Most people don't have baby hands and the dual stick layout on PS controllers always irked me. (spacing)
Direct input always worked fine before Xinput, the only "issue" was having to remap the controls to your specific controller, since there were no standard. The only thing MS did was creating a new API that they have a patent over in order to force people to use their controllers as the PC "gold standard". Witcher 3 uses some kind of wrapper for the DS4 coded IN the game that allows for light bar, rumble, touchpad support, everything. Any dev could add that to the game if they wanted, any company making engines could also add it, they just can't be bothered. They can't even be bothered for regular Directinput support.
Making Crosscode compatible with OP "specific" controller is actually making Crosscode compatible with any controller, since there only Xinput and Directinput as options for Windows. But the devs have already said before it's a limitation of the HTML5 engine itself, so sadly I doubt they can do anything about that.
About the Xbox 360 controllers you find hard that anyone could hate:
I HATE them, SPECIALLY thee assymetrical analog sticks. It doesn't make sense why one analog would be ok being at the bottom, but not the other. The shoulder buttons are crap, the triggers are oversized, the face buttons do not sit on a flat surface (which facilitates pressing them at the same time on a DS) and with the D-pad being at the bottom (if you can call that god forsaken thing a D-pad), it's impossible to use your index finger for a quick D-pad press (claw-grip) to change weapons mid combo, for games that have such feature.
The convex shape of the DS controllers sticks allow you to smoothly "roll" it with the tip of your finger, and you can move it 360 degrees with the minimum of finger movement. With the x360 concave design, you have to move your entire finger to push the analog. About the only thing good in the 360 pad is the oversized design for people with gorilla hands, and even that is a non-issue now with the DS4 being much larger.
For the X1, the shoulder buttons are EVEN WORSE, I don't know how someone can play Crosscode with that. At least the D-pad is decent now.
DS3 was better than the pile of puke called X360, seriously. It weighted a ton, had non-symmetrical analog sticks, non-pressure sensitive buttons. Not only that, the d-pad was so horrible you couldn't do ANYTHING with it. It was clearly made for shooters and third person action games for people with bigger hands. This is why people prefer Sony over at Europe and Japan, and vice versa.
It didn't even have a gyro in it, non-recharchable battery, etc, etc. I could go on forever. DualShock 3 is light as a feather, and you don't grip the controller, you hold it lightly.
Even the triggers weren't bad, but X360 had better triggers overall. And that is the only thing it had better. The main buttons were also horrible, and don't get me started on the analog sticks. They kept the older technology that was used, while DualShock used a newer for better precision.
X360 is trash, holding it for too long and my arms start to hurt. X1 on the other hand is a beauty.
This is what the current standard should be, along with DualShock 4.
But in terms of controllers, DualShock is easily the best followed by the GameCube controller, which is probably the best piece of hardware to hold in your hands despite the non-symmetrical design it had.
I remember the original Xbox controller, like who was the targeted market for those controllers, big fat americans with oversized hands and XXL t-shirts?
It also eliminate all this battery bull.
I agree the 360 dpad is less precise than the DS3 / DS4 one but I never found it THAT bad. And I played Wings of Vi with it.
And well, it's not like the DS4 was bull free either. Go play Let it Die or any game asking you to use the touchpad with some precision and tell me how it went. Sure it "works" but it's finnicky as hell and is a real pain in the ass if you're supposed to do something quickly with it.
Woah, that's though. I would never attempt to even play it, however i did play Super Meat Boy with it. I just know it's one of the worst d-pads. Not that the GameCube had a great one, it was a bit too small.
I mainly use DS4 for my PC, touchpad being swiped left and right for volume control and press being steam overlay tab, in non-big picture mode. But there are far more options available with InputMapper like superb macros, disco light shows and other things. And to be fair, i have fairly gentle hands, but bigger fingers overall. So maybe that's why i don't really like it that much.
The only things i dislike on the DualShock 4 is the Share and Option buttons, but i got used to them.