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As a result there's nothing as far as I can tell actually preventing this from being ported to pretty much any platform other than licensing, UI logistics, and wrappers. I doubt the developers are focusing on the Switch right now but I firmly believe there's very little technical impediment to getting it to run on it. Wii U integration was actually an unmet strech goal way back during the crowdfunding campaign.
Also, actually implementing wrappers to port the game to consoles is quite a bit of work, which is why we're looking for some help on that part. And we're still looking.
So yeah, not sure we can port CrossCode on the Switch, though if somehow possible, we'd definitely like to do that. Personally, I'm pretty excited about the Switch.
http://insights.dice.com/2017/01/16/develop-nintendo-switch/
Originally, Nintendo’s Web Framework was also used for the Wii U, where gamers could see maps and other non-essential game footage on the remote while gaming on the big screen. It’s not clear if Switch offers that, but if it does, you’ll want to know HTML, JavaScript and CSS.Those languages can also be used to create games for the Switch. While those types of games won’t be quite as robust as their Unity counterparts, it’s still possible to create some cool games for distribution on the Switch using standard Web languages.
I considered registering as a developer just to take a peek at the tools but I'm lazy. When Crosscode is finished, I recommend signing up with Nintendo as a developer and trying it. Webkit browser games play natively on new Nintendo consoles and Nintendo likes it that way. You might be in luck.
I'm not buying a switch just to play crosscode on it though.
However, I didn't know that they keep supporting the NWF for Nintendo Switch! If they also kept improving it, enhancing the performance, there might be a chance, that CrossCode can be easily ported with it!
I already have CrossCode, but I would enjoy better in Nintendo Switch.