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Custom made HTML5 engine originally based on impact.js but heavily modified.
And we don't even use WebGL. Just canvas2D (which turned out to be not a good idea, but now we rather stick with it... at least until we reach the 1.0 release)
Do you guys document the struggles of doing this anywhere? Sounds very interesting what restrictions you face doing something like this.
http://www.radicalfishgames.com/
An interesting one is this one about performance issues:
http://www.radicalfishgames.com/?p=1725
Overall our experiences with HTML5 have been very positiv actually and I'd love to continue working the technology, especially when switching to WebGL for future projects.
The only big downside is that porting to consoles is troublesome.
Is it possible to open source when release
Your name sounds very familiar for some reason. Have you been part of the German RPG Maker scene? Because I think I've played one of your games a long time ago.
Ah yeah, Velsarbor was the game I meant. That's pretty awesome that you guys made it this far, especially since the German RPG Maker community was a big part of my childhood, so I know where you guys are coming from. :)
No wonder CrossCode feels like the good old RPG Maker days!
I had no idea you could make games like this using HTML!
I spent many years running a business and making websites but I've always wanted to make my own games and this inspires me to know that I can. I actually only want to make simple turn based games so I imagine if Cross Code can be this fast paced then turn based should be possible with HTML5...
Going to be bookmarking your blog and checking out the links you have replied with.
Amazing work!
I shall be trying your game next and then 99% probably buying it at some point :D
Any chance it becoming open?
I think turn based games are definitely possible with HTML5. There are also plenty of Browser games that use HTML itself to create interfaces. If your game is very interface heavy, that might be a good approach.
@vvav3:
We MIGHT release the source code of CrossCode at some point in the future, but only when we ourselves won't develop any more content for it. I a couple of years maybe.
I'm studying HTML right now at school and i dislike it so much.
Yet these guys created CrossCode out of it.
Guess i'll stick to C and Python.