Marvel's Midnight Suns

Marvel's Midnight Suns

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ARFett 17 dec, 2022 @ 3:29
Level Scaling and overpowered DPS of enemy!
First let me say:

I like the mix of the game.

It is nice and the out of combat is also a good change.

BUT:

Normal dificulty is totally out of whack!

Before the Spider Man mission I decided to go on Side Missions.

You totally get wracked on them!

Enemies in NORMAL hit you regularly with like 19 to 40 points as NORMAL attacks.

While your abilities got 7-9 and the heroics like 18-30.

Your "heroes" feel like a bunch of nobodies.

Add to that the endless spawns.

And no having my heroes all injured just by some goons is not my definition of FUN or NORMAL.

The level scaling on NORMAL is totally out of whack.

And the "difficulty" is purely having enemies with insane amount of health and dps that is 3 times what your "heroes" deal as REGULAR attack from the enemies.

I hate level scaling as it totally discards any feel of "progress".

Same here:

Got new shiny abilities?

Ugraded your cards?

LOL - have fun because the enemies are just scaled up with walls of health points and raising their DPS output to TRIPLE the heroes regular attack DPS.

And again:

That is on NORMAL.

I am playing Owlcat Games (Pathfinder) and they have the same issue:

Totally out of whack DPS of enemies and insane difficulty spikes.

Also played X-Com and plenty other tacticals.

And certainly have no problems there as well as playing on high difficulties.

And in addition to that while the card system is fun pure random unlucky draws can just ♥♥♥♥ you over in no time added to the artifcial difficulty wall with oversized health and dps from regular goons.

So to get this here on some bloody NORMAL side missions...just no.

Especially since the load times are abysmal and the game is just poorly optimized.

Not to say the bloody 2k Launcher just sips off so much RAM...the bloody hell it should on LAUNCH the game and not mess it up when started.

So if you read the comments there are plenty people struggling with NORMAL.

And poor balancing just because the insane buffs of HP and dps output of "regular" Hydra/Demon etc one hit or henchman goons.
Senast ändrad av ARFett; 18 dec, 2022 @ 9:41
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phoneplace 17 dec, 2022 @ 5:34 
Cutlass Jack ..... I agree with you but I to thought Hunter was immune to injury, he in not.
A random mission AFTER the in-taking of the dark hold energy, left me out for 3 days.
thenameless 17 dec, 2022 @ 5:39 
Öhmmm no.
I played XCOM old+new and no.
I dont like it hard so i always play on normal and i never needed a reload mission.
3* is the Rule.
Cutlass Jack 17 dec, 2022 @ 5:44 
Ursprungligen skrivet av phoneplace:
Cutlass Jack ..... I agree with you but I to thought Hunter was immune to injury, he in not.
A random mission AFTER the in-taking of the dark hold energy, left me out for 3 days.

Avoiding spoilers, Its a story point that gave you the injury not the mission.
Senast ändrad av Cutlass Jack; 17 dec, 2022 @ 5:45
Zebedee 17 dec, 2022 @ 5:47 
Ursprungligen skrivet av PocketYoda:
I don't get why they have difficulties.. when the in game missions are all over anyway..

Like i switched to easy because i was getting my ass handed to me every match and yet the missions are still easy normal and hard? for the exact same rewards..

And Dr Strange is absolutely useless..

The missions are graded hard if the mobs are scaled to slightly above your team's level, normal if they are at level, and easy if they are below that level. The main difficulty settings then modify that further by altering the damage they can do etc.
Monsieur blap 17 dec, 2022 @ 6:10 
Ursprungligen skrivet av PocketYoda:
Ursprungligen skrivet av Splyce:

You've not mastered the mystic arts yet.
I don't think i ever will he is terrible.. every other hero can solo to a certain state strange just dies every time in training..
In training? Every time I bring Strange in a mission it's an instant win. Agamotto's gaze is a very strong card and he can put someone in concealment. Plus with the right friendship level he has a 50 percent chance to generate 2 hero points everry turn. And that's even without considering his damage potential.

I don't see how you can call that terrible.
IRMcG 17 dec, 2022 @ 6:31 
Ursprungligen skrivet av ARFett:
It's not about "losing".
And don't give me:
Git gud!

It literally is a "git gud" issue though. You need to learn how to use all the tools the game gives you to take out the enemy ASAP. Prioritise targets, use environmental attacks, treat each hand dealt as a new tactical puzzle and don't be afraid to use redraws, watch positioning so you don't get knocked into explosives etc.

It's really not that hard on Normal or even the first few Heroic levels, especially once you unlock training and research buffs. Biggest issue I had early on was adjusting to not farming enemies but going for objectives over most everything.
udtojan95 17 dec, 2022 @ 6:39 
Ursprungligen skrivet av ARFett:
It's not about "losing".

I win the missions also.

But having "Heroes" injured - sometimes 2 - just on some normal side missions...

I get it:

You need to upgrade a bunch but side missions at the start are a pure mess.

The story mission were not that hard hitting.

Not by far.

And don't give me:

Git gud!

I understand the mechanics just the artificial "give the enemies a wall of HP and make their regular attack hit w 3 times dps as the regular heroes ones" is not fun nor rewarding.

It is just a artifical slog.

And not because the enemies have some distinct abilities.

It is just poor level scaling.

Probably also later in end game as it is reversed with the developing abilities of the heroes.

And add to that bad random draw on decks.

Which can totally wreck your turn - even with drawing 2 new ones you get plenty cards you do not need.

Then you do clearly something wrong. I started playing heroic after i get it recommended very early in the game. And still the game was not too hard. You might do a lot of things wrong in combat or you dont use the fully potenzial of the gameplay mechanic's. In both of my playthrough's there was never any problem and most of my hero's were not injured after combat.

And lately in act 2 you are overpowered anyways because then you have the good cards, good item's and might some of the hero's on maximum friendship level.

And if u want to make the game easier. USE IRON MAN. He is the most OP character in the game and he is able to win all combat's almost alone. Hunter, Spiderman and Nico are not as strong as Iron Man but still better than all other hero's. And i can suggest to make your Hunter to the dark side because dealing damage is more important than healing. If there is no enemy, there is nobody who can damage you. So choose the dark side. There are too many other options to gain health, blocking and resistance.

Last but not least, use Captain America if u think you struggle in defence. He is the only tank in the game and almost not destroyable because with his cards you can gain eternal blocking and he keeps his attention to himself to secure your other team members.

The allmost best team is Iron Man, Hunter and Spiderman (or Nico).
Fluffy 17 dec, 2022 @ 6:46 
I think the problem OP is having is that its so early in the game they don't have enough cards to have the balance yet, and if you are still new to the game and does not have it figured out doing side mission very early gets a bit hard due to the game is placing the balance on level and not progression, with a deck that is still no where near anything other than the starter deck, i can see why some find it next to impossible since a lot of heroes need some upgrades to the deck and the story missions is somewhat adapted to that early on.
Overlord Byron 17 dec, 2022 @ 6:55 
Random missions can definitely be harder than story missions.

Card plays are your most important resource. Never waste them unless you have literally no good options. Every card play should be downing enemies, doing big damage, applying critical buffs/debuffs, or setting up something important. If you don’t have a hand that can so that, redraw until you do. If it's frequently a problem even with redraw, take a look under the hood and touch up your decks.

Make a distinction between minions and big enemied. Taking down the tougher enemies with chip damage isn't a good strategy. Small hits for small enemies give you the Heroism for big hits against big enemies. With the right heroism you should be able to take down even shielded enemies in 1-3 card plays.

Strengthen and vulnerable are very helpful. No enemy can take 50% more damage without blinking. In general, pay attention to buffs and debuffs as they become available through coils. Mark makes it possible to end fights in 1 to 2 rounds. Conceal can completely eliminate an enemy's turn. Resist is amazing against everything but bosses.

Get to know the heroes. Captain Marvel's damage can be pretty meh when she's not in binary, for example. Blade really wants to be inflicting bleed. Strange's unenhanced damage usually isn't worth a card play.

Sometimes you get unlucky and all the baddies will target one hero. Taunting and shielding are your answers to that. Early game you don't have a ton of access to those, so you can get wrecked. It is what it is. Don't fret too much over injuries. Like deaths in X-Com, you can't control every aspect of an encounter. Some things are out of your hands.

Most starting decks range from subpar to kinda bad. Expanding your deck options will go a long way toward making difficult situations easy.

You're good enough to beat this game. Believe in yourself and be adaptable. If a strategy isn't working switch it up. Be persistent.
Some hero shine on certain mission, I love to bring Dr Strange on 2 stage mission, you can keep casting the increasing damage card in 1st stage and carry all the buff-ed card into 2nd stage.
Also in higher difficulty early game stage, it's better to let a hero die because there are more than 6 enemies is targeting him and revive him next turn.
Senast ändrad av Azure.Margaran; 17 dec, 2022 @ 7:50
mercureXI 17 dec, 2022 @ 7:53 
Like Magik said, "I have 2 magic words for you : Git Gud"
udtojan95 17 dec, 2022 @ 8:03 
Ursprungligen skrivet av Azure.Margaran:
Also in higher difficulty early game stage, it's better to let a hero die because there are more than 6 enemies is targeting him and revive him next turn.

Exactly. You can use death as tactical option. Mostly two characters are enough to win a combat.
Logi 17 dec, 2022 @ 8:03 
Dr. Strange is amazing. If for no other reason, bring him along with Blessing of Vishanti. That one card makes the threat room childs play. Start threat, play a combat card +2 draws or +4 draws so your hand is full then play Blessings of Vishanti, and keep playing it when you have a chance. It stacks, its affects all hero cards no just his, and its perma for mission. By third round in Threat room , Im one shotting the hardest mobs, with Winds of Watoomb (which base has no damage.)
ARFett 17 dec, 2022 @ 9:47 
Ursprungligen skrivet av Fluffy:
I think the problem OP is having is that its so early in the game they don't have enough cards to have the balance yet, and if you are still new to the game and does not have it figured out doing side mission very early gets a bit hard due to the game is placing the balance on level and not progression, with a deck that is still no where near anything other than the starter deck, i can see why some find it next to impossible since a lot of heroes need some upgrades to the deck and the story missions is somewhat adapted to that early on.

Yes that is my experience after wiping on general missions and then just ignoring them and go on story missions.

I appreciate the input.

But not "Git Gud" :-D

After going on with story mission and LATER taking on general missions I can definitely say general missions difficulty are totally unbalanced.

Especially when offered at early stage where you have no real deck other than a few upgrades.

In my opinion you should only offer general missions even way after Spiderman and after 1 or 2 more heroes to the roster.

Before they break your neck so far as I experienced.

While story missions are easy on NORMAL.

I had no problem whatsoever with Venom mission one and the Spidermann "rescue" mission later.

Even with only an early deck build upgrade.

Also I am still no fan of level scaling.

Especially the insta level scaling to current level of your group.

Takes away any progression and getting "mightier" feeling.

Some game have a "staggered" level scaling where when you reach a certain level the enemies are scaled then.

Would appreciate this kind of scaling as upgrading becomes the feel of pointlessness when you upgrade and then after that the DPS and HP of enemies are not only doubled but TRIPLED.

Then you begin to ask youreself:

Why upgrade at all if my enemy gets a 30& health boost and triples his regular
damage output while I got like 2 POINTS of damage more per card after an upgrade.

Not motivating at all.
Senast ändrad av ARFett; 17 dec, 2022 @ 9:54
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Datum skrivet: 17 dec, 2022 @ 3:29
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