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Of course, since all that does is gives you more gloss which you can also get just by running more missions between story missions, it's not really that big of deal.
also on higher difficulties you get more hero XP. since Champion levels are infinite, as well as friendship levels after 5, it means that those gains on higher difficulties are still worth it. those HP/Offense boosts from each champion level adds up to the point even Ultimate 3 becomes a cake walk in due time.
I'm glad to be done with the campaign and socialising...now i can actually play the game and it is quite fun all of a sudden. so i took the star ratings as a challenge to learn more about the mechanics, gameplay and get better at the game to the point I could get 3* reliably. it is the difference between intriinsic and extrinsic motivation.
I totally disagree though that star rating has any bearing on gameplay. It changes nothing, beyond a bit of gloss and the challenges we impose on ourselves. The game plays out the same either way.
I feel the same way about achievements in games... I've known people who refuse to even play excellent games if there are no achievements, stating "what's the point?"
you get +40 if a villain enters
you get -10 for each KO on your heroes
you get +40 if you finish within a set amount of rounds, goes down by 10 for each round after the threshold (usually the threshold is 3 rounds sometimes 4 depending on the mission type)
you get +40 for completion
and then apply difficulty bonus, it does not affect star rating, just the amount gloss you get