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If you want to get consistent at the hardest fight in the game, you'll get there with practice.
But it is ♥♥♥♥♥♥♥♥ the hardest fight in the game. Brutally difficult.
I see in your other thread (which I'm not posting in since it's pretty much a duplicate thread), you're still complaining about RNG. But the only RNG factor in that fight is the same as with any other boss that has more than one type of attack: you don't know which attack will be next.
AbsRad's fight is very fast and she has a lot of attacks to get used to. At it's core, I think that's all that people really struggle with on this fight. Typically because they're either dodging too late, or they haven't yet learned to be prepared for every type of attack that might come up.
People shouldbe forced to use all abilities at their disposal when dealing with the ultimate boss fight in a game that already is very challenging for most people. It would have been a waste if this fight was easy enough that the average player wouldn't need to use all their charm slots, mask/nail upgrades, spells, and their wits as well.
If someone wants to complain about the PoH being too long, or the fact that it's kind of unfair you can't practice the P5 pantheon bindings in the Hall of Gods I'd be totally with them on that. But claiming either version of Radiance is RNG-heavy? Nah, not really.
I died to the last phase like 5 times before i beat her lol
Clearly that variance has more to do with each player's experience and understanding of the attacks she uses than which attack AbsRad happens to use next.
Personally I think the easiest is the big light wall, personally (because of the very obvious telegraph and the fact you can dash (or jump and dash) through it every time. Recently she spammed a bunch of those in a row while I was fighting her, and I was laughing at how ridiculous it was.
RNG is only what attack comes next, same as almost every other boss. She just has more of them, and she's fast. :')
You could say Flukemarm is the anti-Radiance, since she only has one attack.
RNG means "random number generated," not "hard" or even "unfair" for that matter. There is nothing random about people not being used to the fight enough to not be consistent at dodging her attacks. The game doesn't require anyone to get consistent at the fight (though it certainly helps if you want to do PoH bindings), so no need to go further if you've achieved what you want to achieve, but the fight being hard at times doesn't equate to "too much RNG."
What you described about people getting lucky with the patterns that come up is how people might scrape by their first time or first few times winning this fight. Even scraping by is an achievement the first time though, so I congratulate anyone who does it, but the fight isn't mastered until you can beat it most of the time through consistent methods, just like with any other boss.
(*edit - came back to this window just now and saw a typo in my post!)
https://www.youtube.com/watch?v=Q3z9Q4pODFo
I think the hardest and most random part of the fight is the first half of the climb to the final phase, when the boss shoots light beams at random and you need to ascend the platforms. Chances are you'll get a beam targeted exactly at the spot you're aiming to jump to and you only have so much time to adjust yourself. The trick is to get a rythm going that lets you land on the platform as the beam is shooting rather than when the beam is aiming, but it can be tricky to pull off. It is possible to completely outpace the firing speed of the beams but you need to be an absolute god at this specific platforming section.
The latter half of the climb is actually easier because you can more easily predict and bait out where the beam is going to fire, making the climb a lot more consistent.
Bruh i always got hit at the climb up resulting in me going to the last phase 1 hit