Hollow Knight

Hollow Knight

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Alpha 2017 年 3 月 5 日 下午 10:59
White palace
FU whoever designed this.
最后由 Alpha 编辑于; 2017 年 3 月 5 日 下午 10:59
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正在显示第 31 - 45 条,共 63 条留言
HighLanderPony 2017 年 3 月 14 日 下午 8:01 
引用自 Marmalogre
引用自 HighLanderPony

It's probably away 'cause it's a getaway place to relax. No explanation for the spikes though. :D

Queen's Garden was idd the getaway place for the queen to relax, wich probably was not the dead queen looking bug outside the White Lady's crib, but the Beast, who the King gave her a child('Hornet") in return for her sacrifice to remain in slumber so they can keep the vessel intact. And as the Beast is in deepnest, its not a far road from the Garden. Don't know bout the spikes though, presumably shes a spider gal i guess she could keep the ground fortified for trespassers. But its mostly thorns and wild growth that is also exlained since the garden is unatended for a while.

Spoiler warning please. :P Didn't read.
<:) 2017 年 3 月 14 日 下午 8:17 
Kudos to whoever designed white palace. One of the coolest / most fun places in the game.
HighLanderPony 2017 年 3 月 14 日 下午 8:22 
引用自 >:(
Kudos to whoever designed white palace. One of the coolest / most fun places in the game.

Was cool except for the platforming. :P
4thQueen 2017 年 3 月 14 日 下午 8:45 
引用自 HighLanderPony
I got tired of the sawblades for now as well, will return later. It makes lil' sense to suddenly go 'we hardcore precision platformer now' especially with the double jump having such a wind-up time. Then ontop of that, you sometimes stutter to your death, and ontop of that the whole thing makes no sense thematically. What are sawblades doing in the palace? Feels super out of place.

Moreover, you have resting spots but you still respawn from the very start of the area upon hitting a saw. Why? Ugh. And the bench is 2-3 screens away from where I kept dying for whatever twisted reason.

Will try it again alter but yeah, it left a sour taste in my mouth for a bit.
Equip Hiveblood.

Equip Hiveblood.

Equip Hiveblood.

Equip Hiveblood.

Equip Hiveblood.


I'm just gonna spam this in every "White Palace 2 hard u guise!!" thread from now on.
HighLanderPony 2017 年 3 月 15 日 上午 6:30 
引用自 4thQueen
引用自 HighLanderPony
I got tired of the sawblades for now as well, will return later. It makes lil' sense to suddenly go 'we hardcore precision platformer now' especially with the double jump having such a wind-up time. Then ontop of that, you sometimes stutter to your death, and ontop of that the whole thing makes no sense thematically. What are sawblades doing in the palace? Feels super out of place.

Moreover, you have resting spots but you still respawn from the very start of the area upon hitting a saw. Why? Ugh. And the bench is 2-3 screens away from where I kept dying for whatever twisted reason.

Will try it again alter but yeah, it left a sour taste in my mouth for a bit.
Equip Hiveblood.

Equip Hiveblood.

Equip Hiveblood.

Equip Hiveblood.

Equip Hiveblood.


I'm just gonna spam this in every "White Palace 2 hard u guise!!" thread from now on.

*slaps forehead* Why didn't I think of that? Good idea!

Still, I didn't say it was hard, it just takes a lot of time for dumb reasons (run back from spawn, or with Hiveblood, wait for HP regen). That's what's annoying.
boop 2017 年 3 月 15 日 上午 8:39 
Am I the only one whose played Super Meat Boy/Dustforce? Those games were so much harder.

引用自 Hursti
this place was ALOT easier than most people seem to make it, NOWHERE NEAR as demanding platforming as super meat boy, i wanna be the guy and other actually hard platformer + there's the skips that someone already posted here which make the place actually a cakewalk, skipping almost half of the level pretty much.

Thank you! Someone in here who actually plays video games. White palace was the perfect difficulty imo. After all these people hyping up the area so much I was damn disappointed. Took me around 30 minutes no joke, and I didn't even know about the skips. Not a single section stood out much and hiveblood lets any casual beat it.

I love the white palace, its like cotton alley lite. And for an optional section to a platforming game with double jumps, dashes and wall jumps I think its perfect! <3
最后由 boop 编辑于; 2017 年 3 月 15 日 上午 8:47
Cold Star 2017 年 3 月 15 日 上午 9:09 
Who even needs hiveblood?
Just use Deep focus+Grubsong and dream nail on those white bugs. Much faster life regeneration. You only loose 1/16 of soul each try but don't need to wait so much.
Hursti 2017 年 3 月 15 日 上午 9:19 
引用自 Zero
I didn't like it. And yes, it's not optional. If you want to see the true ending.
...That tiny corridor with many saws in it, whoever desinged this - go to hell and not return.

ehh... that's one of the easier parts. you do know you can stop after every saw in there, right? you dont have to rush through it in one go. only part in the middle where you have to pass 2 saws in 1 go, but its easy to time it right. i mean, i did that whole part on my second try.
Kal 2017 年 3 月 15 日 下午 4:05 
The White Palace exacerbates the technical issues within the game. Everyone that has struggled with input lag, bugged out inputs, dash and jump distance bugging out and similar issues, will have these very issues in the white palace. Only so much worse and far more noticeable.

This area has completely soured my opinion on the game because of it. When these things happened in the rest of the game, I could never be sure if it wasn't just my imagination. Here? Often times standing in the same spot, pressing the same button for the same length of time produced vastly different outcomes for me.

It's also an area that changes the approach to problem solving. During the rest of the game, problems could be solved by finding alternate routes, finding charms and coming up with new tactics. All these things flowed naturally and created a progression of their own, each player with their own micro narrative of how they had braved Hallownest.
White Palace tossed all of that out the window, it's now simply a matter of repetition. Throw enough tries at it, you'll reach the end sometime. Some enjoy that, other don't, yet others enjoy both.
4thQueen 2017 年 3 月 15 日 下午 4:42 
There are intended shortcuts in the White Palace. It still rewards exploration and experimentation.

Honestly, I had more trouble with Queen's Garden dropping platforms than White Palace...
Blight 2017 年 3 月 15 日 下午 4:51 
Its not that hard, get good.
P.S : Also equip hiveblood, makes it a lot easier.
artofwar 2017 年 3 月 15 日 下午 7:27 
Everyone says to use hiveblood, but I couldn't stand sitting for 3-5 seconds in between failed jumps. Instead, I preferred to use Joni's blessing, even though it meant dying several times and having to restart sections.
最后由 artofwar 编辑于; 2017 年 3 月 15 日 下午 7:27
Carthias 2017 年 3 月 15 日 下午 8:57 
Really liked the design and story, terrible execution. Remove the ability to use hiveblood in the area and people would HATE this area.

Most of it is incredibly buggy cheesing of mechanics(honestly down striking spikes and saws to abuse a double jump is a silly mechanic even if it was intended). Many of the dashing areas were only solveable after you fell/charged into a spike and then after knowing it was there knew the proper route to take to avoid it next time.
Cheese 2017 年 3 月 15 日 下午 9:38 
Who thought it was a good idea to include challenge in the game for people going for the true ending? I wanted a cake walk, dammit! Just hand me victory and give me a cheevo without me having to do anything.
A pox on your house, developer. Never darken my door with something that isn't easy ever again.
<:) 2017 年 3 月 16 日 上午 1:01 
引用自 Hursti
引用自 Zero
I didn't like it. And yes, it's not optional. If you want to see the true ending.
...That tiny corridor with many saws in it, whoever desinged this - go to hell and not return.

ehh... that's one of the easier parts. you do know you can stop after every saw in there, right? you dont have to rush through it in one go. only part in the middle where you have to pass 2 saws in 1 go, but its easy to time it right. i mean, i did that whole part on my second try.
Assuming you're talking about the corridor with spikes not saws, there's a hidden tunnel underneath it that lets you skip it entirely. I don't recall any saw corridor that fits what you're describing.
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发帖日期: 2017 年 3 月 5 日 下午 10:59
回复数: 63