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Ilmoita käännösongelmasta
There's also a list which explains what each score generally means but I'll post it here
"Rate each boss on a scale of 1-10 on the overall quality of the boss (not difficulty)
1 - Disaster
2 - Awful
3 - Bad
4 - Poor
5 - Mediocre
6 - Ok
7 - Good
8 - Great
9 - Outstanding
10 - Is or almost perfect"
- visual design/artwork (Nosk)
- sound design (No Eyes, Dung Defender)
- memorability/uniqueness (Flukemarm, Uumuu)
- fun patterns to learn (Mantis Lords, Soul Master, Hornet)
- fairness/challenge balance (IMO most if not all HK bosses do pretty well here)
- general "cool" factor (Mantis Lords)
- I'll go ahead and say that my favorite boss was Soul Master due to the variety of attacks, the fake-outs, and the surprise 2nd phase.
- In contrast, the worst boss (in my opinion) is Crystal Guardian (encounter #2) because the beams between the ceiling and floor are rng in their positioning and you have too short of a reaction time to jump to avoid the laser from the guardian's hand, considering the lasers deal double damage.
Also, you left out Zote
I had Nosk as worst, simply because he is dead easy to beat. Cool design, but bad AI.